Quote:void OnStart() { AddUseItemCallback("", "floortwokey", "mansion_9", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_9", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_9", 0, false); RemoveItem("floortwokey"); } void OnEnter() { } void OnLeave() { }