Creates a particle system on an entity. asPSName - internal name asPSFile - the particle system to use + extension .ps asEntity - the entity to create the particle system at abSavePS - determines whether a particle system should “remember” its state
I think there are some things that have that as an option in the level editor, but don't quite work. For example, disabling lights won't work, you have to do it through scripting; at least in my experience.
(12-18-2011, 05:18 AM)MrBigzy Wrote: I think there are some things that have that as an option in the level editor, but don't quite work. For example, disabling lights won't work, you have to do it through scripting; at least in my experience.
Exactly, certain things like tables and sofas don't deactivate, just trial and error I guess.