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		| Peku   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Dec 2011
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			| Enemy Path help!! 
 
				I tried to spawn a brute and make a path and the "loop" thing for it, but it doesn't work. It crashes and says "main (160, 7) : ERR E : Unexpected end of file"
 
 
 
 //===========================================
 // Starter's Script File!
 //===========================================
 
 //===========================================
 // This runs when the map first starts
 void OnStart()
 {
 GiveItemFromFile("lantern", "lantern.ent"); for(int i=0;i<5;i++)
 
 GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
 
 AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterVoice1", true, 1);
 
 AddEntityCollideCallback("Player", "ScriptArea_4", "MonsterSpawn1", true, 1);
 
 AddEntityCollideCallback("Player", "ScriptArea_5", "MonsterSpawnOff1", true, 1);
 
 AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoor", true, 1);
 
 AddEntityCollideCallback("Player", "ScriptArea_6", "OpenDoor", true, 1);
 
 AddEntityCollideCallback("Player", "ScriptArea_7", "MonsterSpawn2", true, 1);
 
 AddEntityCollideCallback("Player", "ScriptArea_8", "PrisonerVoice1", true, 1);
 
 AddUseItemCallback("", "Cell_Key1", "door_1", "KeyOnDoor", true);
 
 AddEntityCollideCallback("Player", "ScriptArea_9", "MonsterFunction", true, 1);
 
 AddEntityCollideCallback("Player", "MonsterEnd", "MonsterEnd", true, 1);
 
 AddEntityCollideCallback("servant_brute_1", "PNScriptArea", "MonsterFunction2", false, 1);
 }
 
 void TimerDoneLookAt(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
 }
 
 void CloseDoor(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("door_1", true, true);
 
 SetSwingDoorLocked("door_1", true, true);
 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 
 GiveSanityDamage(15.0f, true);
 }
 
 void MonsterVoice1(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "enabled.snt", "torch_static01_3", 0, false);
 }
 
 void MonsterSpawn1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 }
 
 void MonsterSpawnOff1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", false);
 }
 
 void OpenDoor(string &in asParent, string &in asChild, int alState)
 {
 AddPropImpulse("iron_maiden_1", 50, 1, 50, "World"); //red is x axis, blue is z axis, green is y axis.
 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 
 GiveSanityDamage(15.0f, true);
 }
 
 void PrisonerVoice1(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "15_prisoner_beg.snt", "Player", 0, false);
 }
 
 
 void MonsterSpawn2(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute_1", true);
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 2, "");
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
 }
 
 void MonsterFunction2()
 {
 for (int i = 1; i <6; i++)
 
 {
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+10, 0, "");
 }
 }
 
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute_1", for (int i = 1; i <11; i++)
 {
 int x = i;
 if (i == 1)
 {
 x = 2;
 }
 if (i = 10)
 {
 x = 4;
 }
 if (i != 1 || i != 10)
 {
 x = 0;
 }
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, x, "");
 }
 }
 
 void MonsterEnd(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute_1", false);
 }
 
 Please, help me with this and solve it. I would really appreciate it.
 
				
(This post was last modified: 12-24-2011, 10:47 PM by Peku.)
 |  |  
	| 12-24-2011, 09:36 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: Script Problem!! 
 
				Your MonsterFunction function was not properly closed.
			 
 |  |  
	| 12-24-2011, 09:47 PM |  |  
	
		| Peku   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Dec 2011
 Reputation: 
0
 | 
			| RE: Script Problem!! 
 
				I managed to solve that problem but got a new one.
 "main (128, 6) : INFO : Compiling void MonsterFunction(string&in, string&in, int)
 main (130, 37) : ERR : Expected expression value
 main (130, 63) : ERR : Expected ';' "
 
 I put the new script in the first post
 |  |  
	| 12-24-2011, 10:03 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: Enemy Path help!! 
 
				You didn't properly close SetEntityActive.
			 
 |  |  
	| 12-24-2011, 11:09 PM |  |  
	
		| Peku   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Dec 2011
 Reputation: 
0
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			| RE: Enemy Path help!! 
 
				I tried but it's still not working.. Can you please fix it?I know that i'm a pain in the ass but I really want to make it work..
 
				
(This post was last modified: 12-24-2011, 11:15 PM by Peku.)
 |  |  
	| 12-24-2011, 11:14 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: Enemy Path help!! 
 
				Try this: void OnStart(){
 GiveItemFromFile("lantern", "lantern.ent");
 
 for(int i=0;i<5;i++)
 GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
 
 AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterVoice1", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_4", "MonsterSpawn1", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_5", "MonsterSpawnOff1", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoor", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_6", "OpenDoor", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_7", "MonsterSpawn2", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_8", "PrisonerVoice1", true, 1);
 AddUseItemCallback("", "Cell_Key1", "door_1", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "ScriptArea_9", "MonsterFunction", true, 1);
 AddEntityCollideCallback("Player", "MonsterEnd", "MonsterEnd", true, 1);
 AddEntityCollideCallback("servant_brute_1", "PNScriptArea", "MonsterFunction2", false, 1);
 }
 
 void TimerDoneLookAt(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
 }
 
 void CloseDoor(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("door_1", true, true);
 SetSwingDoorLocked("door_1", true, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(15.0f, true);
 }
 
 void MonsterVoice1(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "enabled.snt", "torch_static01_3", 0, false);
 }
 
 void MonsterSpawn1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 }
 
 void MonsterSpawnOff1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", false);
 }
 
 void OpenDoor(string &in asParent, string &in asChild, int alState)
 {
 AddPropImpulse("iron_maiden_1", 50, 1, 50, "World"); //red is x axis, blue is z axis, green is y axis.
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 GiveSanityDamage(15.0f, true);
 }
 
 void PrisonerVoice1(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "15_prisoner_beg.snt", "Player", 0, false);
 }
 
 
 void MonsterSpawn2(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute_1", true);
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
 }
 
 void MonsterFunction2()
 {
 for (int i = 1; i <6; i++)
 {
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+10, 0, "");
 }
 }
 
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute_1");
 
 for (int i = 1; i <11; i++)
 {
 int x = i;
 
 if (i == 1)
 {
 x = 2;
 }
 
 if (i = 10)
 {
 x = 4;
 }
 
 if (i != 1 || i != 10)
 {
 x = 0;
 }
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, x, "");
 }
 }
 
 void MonsterEnd(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute_1", false);
 }
 
 |  |  
	| 12-24-2011, 11:20 PM |  |  
	
		| Peku   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Dec 2011
 Reputation: 
0
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			| RE: Enemy Path help!! 
 
				Again, a new error.  "FATAL ERROR: Could not load script file 'custom_stories/My Story/maps/map01.hps'!main (96, 5) : ERR : No matching signatures to 'SetEntityActive(string@&)'
 main (107, 13) : ERR : Expression must be of boolean type"
				
(This post was last modified: 12-24-2011, 11:31 PM by Peku.)
 |  |  
	| 12-24-2011, 11:30 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: Enemy Path help!! 
 
				I'm going to assume you want the monster to activate. void OnStart(){
 GiveItemFromFile("lantern", "lantern.ent");
 
 for(int i=0;i<5;i++)
 GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
 
 AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterVoice1", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_4", "MonsterSpawn1", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_5", "MonsterSpawnOff1", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoor", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_6", "OpenDoor", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_7", "MonsterSpawn2", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_8", "PrisonerVoice1", true, 1);
 AddUseItemCallback("", "Cell_Key1", "door_1", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "ScriptArea_9", "MonsterFunction", true, 1);
 AddEntityCollideCallback("Player", "MonsterEnd", "MonsterEnd", true, 1);
 AddEntityCollideCallback("servant_brute_1", "PNScriptArea", "MonsterFunction2", false, 1);
 }
 
 void TimerDoneLookAt(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
 }
 
 void CloseDoor(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("door_1", true, true);
 SetSwingDoorLocked("door_1", true, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(15.0f, true);
 }
 
 void MonsterVoice1(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "enabled.snt", "torch_static01_3", 0, false);
 }
 
 void MonsterSpawn1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 }
 
 void MonsterSpawnOff1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", false);
 }
 
 void OpenDoor(string &in asParent, string &in asChild, int alState)
 {
 AddPropImpulse("iron_maiden_1", 50, 1, 50, "World"); //red is x axis, blue is z axis, green is y axis.
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 GiveSanityDamage(15.0f, true);
 }
 
 void PrisonerVoice1(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "15_prisoner_beg.snt", "Player", 0, false);
 }
 
 
 void MonsterSpawn2(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute_1", true);
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
 }
 
 void MonsterFunction2()
 {
 for (int i = 1; i <6; i++)
 {
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+10, 0, "");
 }
 }
 
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute_1", true);
 
 for (int i = 1; i <11; i++)
 {
 int x = i;
 
 if (i == 1)
 {
 x = 2;
 }
 
 if (i == 10)
 {
 x = 4;
 }
 
 if (i != 1 || i != 10)
 {
 x = 0;
 }
 
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, x, "");
 }
 }
 
 void MonsterEnd(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_brute_1", false);
 }
 
 
				
(This post was last modified: 12-24-2011, 11:39 PM by Your Computer.)
 |  |  
	| 12-24-2011, 11:38 PM |  |  
	
		| Peku   Junior Member
 
 Posts: 6
 Threads: 1
 Joined: Dec 2011
 Reputation: 
0
 | 
			| RE: Enemy Path help!! 
 
				Fatal error and now it says only  "FATAL ERROR: Could not load script file 'custom_stories/My Story/maps/map01.hps'!main (107, 13) : ERR : Expression must be of boolean type"
				
(This post was last modified: 12-24-2011, 11:43 PM by Peku.)
 |  |  
	| 12-24-2011, 11:42 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: Enemy Path help!! 
 
				My previous post is edited.
			 
 |  |  
	| 12-24-2011, 11:45 PM |  |  |