oscar1007
Member
Posts: 64
Threads: 24
Joined: Oct 2011
Reputation:
0
|
HELP! How do i script a "flying jesus"?
Hey!
So just like the title says i want a body coming flying across a corridor when a player enters a specific area.
Can someone tell me how to script it?
Thanks!
(This post was last modified: 12-27-2011, 03:26 PM by oscar1007.)
|
|
12-27-2011, 01:01 PM |
|
Obliviator27
Posting Freak
Posts: 792
Threads: 10
Joined: Jul 2011
Reputation:
66
|
RE: HELP! How do i script a "flying jesus"?
Use AddEntityCollideCallback as well as SetEntityActive and AddPropForce.
|
|
12-27-2011, 11:43 PM |
|
ferryadams10
Senior Member
Posts: 288
Threads: 40
Joined: Apr 2011
Reputation:
19
|
RE: HELP! How do i script a "flying jesus"?
Obliviator is right but we can't script the addpropforce for you without the map itself and atm my own computer is getting fixed so i'm on my dad's computer but through skype i might be able to help ya out with it.
Skype: ferryadams10
Got a nice sofa
Please come and have a seat for a while
|
|
12-28-2011, 11:08 AM |
|
oscar1007
Member
Posts: 64
Threads: 24
Joined: Oct 2011
Reputation:
0
|
RE: HELP! How do i script a "flying jesus"?
Thanks guys i will try the way you said. I think what i did wrong was adding another kind of "force". Thanks!
|
|
12-28-2011, 11:36 AM |
|