Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Keystone to Great Lighting
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
RE: The Keystone to Great Lighting

(01-03-2012, 08:52 AM)kman Wrote: I've actually seen quite a few people have trouble with shadow quality when they make large spotlights for sunlight.I haven't tried it myself,but a solution to that might be to just duplicate a semi-large spotlight a bunch so you have many individual spotlights closer up, which might solve the problem. I don't know though,it's just a theory, haven't actually tested it out.
Shadow resolution seems to be spread into a wider area the further the spot light is I think. So yes, using more smaller spot lights with shadows on or creating custom gobo's that look like shadows could do the trick.

01-03-2012, 08:57 AM

Users browsing this thread: 1 Guest(s)