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		| jessehmusic   Senior Member
 
 Posts: 423
 Threads: 102
 Joined: Dec 2011
 Reputation: 
8
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			| cant get level door to work :( 
 
				hey iv been working on a cs "Amnesia : The Castle" and i have made 2 maps but cant get level door to work i have made so you need a key but it says cannot use item bla bla bla... what to do here is the script for the key and door  void OnStart() {
 SetEntityPlayerInteractCallback("Note_Test04", "function", true);
 AddUseItemCallback("", "Rusty Key", "door_1", "KeyOnDoor", true);
 AddUseItemCallback("", "Mail hall key", "leveldoor_1", "KeyOnDoor2", true);
 }
 
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door_1", false, true);
 RemoveItem("Rusty Key");
 PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
 }
 
 
 void OnEnter()
 
 {
 AddEntityCollideCallback("Player", "doorslam_1_area", "func_slam", true, 1);
 AddEntityCollideCallback("servant_grunt_1", "servant_grunt_1_remove", "RemoveMonster", true, 1);
 }
 void OnLeave()
 {
 }
 void function(string&in item)
 {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 4, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_25", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_26", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_28", 0, "");
 }
 
 void RemoveMonster(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", false);
 }
 
 void KeyOnDoor2(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("leveldoor_1", false, true);
 RemoveItem("Main hall key");
 PlaySoundAtEntity("", "unlock_door.snt", "leveldoor_1", 0.0f, true);
 }
 
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	| 12-29-2011, 01:36 AM |  |  
	
		| Mine Turtle   Senior Member
 
 Posts: 647
 Threads: 32
 Joined: Mar 2011
 Reputation: 
29
 | 
			| RE: cant get level door to work :( 
 
				if you click on the level door you can choose a map for you to spawn in. click on the level door, then on the entities tab, then you look for ''mapfile'', and find the map you want to spawn in next. there is no need for a scripting for entering a new level, only for this key youre scripting for it. make sure the door's locked aswell (duuh xD) nevermind that, that wasnt an answer to what you were asking (facepalm)
 
				
(This post was last modified: 12-29-2011, 02:04 AM by Mine Turtle.)
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	| 12-29-2011, 02:02 AM |  |  
	
		| Quotentote   Member
 
 Posts: 118
 Threads: 23
 Joined: Dec 2011
 Reputation: 
11
 | 
			| RE: cant get level door to work :( 
 
				 (12-29-2011, 01:36 AM)jessehmusic Wrote:  hey iv been working on a cs "Amnesia : The Castle" and i have made 2 maps but cant get level door to work i have made so you need a key but it says cannot use item bla bla bla... what to do here is the script for the key and door void OnStart()  {
 SetEntityPlayerInteractCallback("Note_Test04", "function", true);
 AddUseItemCallback("", "Rusty Key", "door_1", "KeyOnDoor", true);
 AddUseItemCallback("", "Mail hall key", "leveldoor_1", "KeyOnDoor2", true);
 }
 
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door_1", false, true);
 RemoveItem("Rusty Key");
 PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
 }
 
 
 void OnEnter()
 
 {
 AddEntityCollideCallback("Player", "doorslam_1_area", "func_slam", true, 1);
 AddEntityCollideCallback("servant_grunt_1", "servant_grunt_1_remove", "RemoveMonster", true, 1);
 }
 void OnLeave()
 {
 }
 void function(string&in item)
 {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 4, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_25", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_26", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_28", 0, "");
 }
 
 void RemoveMonster(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", false);
 }
 
 void KeyOnDoor2(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("leveldoor_1", false, true);
 RemoveItem("Main hall key");
 PlaySoundAtEntity("", "unlock_door.snt", "leveldoor_1", 0.0f, true);
 }
 
 
it is also not a swing door. 
i used this on my lvl door:
 void OnStart(){
 AddUseItemCallback("", "key_prison", "prisondoor", "unlock_door1", true);
 }
 ///PRISONDOOR
 void unlock_door1(string &in asItem, string &in asEntity)
 {
 SetLevelDoorLocked("prisondoor", false);
 PlaySoundAtEntity("", "unlock_door", "prisondoor", 0, false);
 RemoveItem("key_prison");
 }
 
this should help 
			 |  |  
	| 12-29-2011, 02:20 AM |  |  
	
		| jessehmusic   Senior Member
 
 Posts: 423
 Threads: 102
 Joined: Dec 2011
 Reputation: 
8
 | 
			| RE: cant get level door to work :( 
 
				Gonna test it now 
 
it did not work :S
 
void KeyOnDoor2(string &in asItem, string &in asEntity) 
{ 
SetLevelDoorLocked("leveldoor_1", false); 
PlaySoundAtEntity("", "unlock_door", "leveldoor_1", 0, false); 
RemoveItem("Main hall key"); 
} 
 
 
cant get it to work it worked on my other lvl door but not now   
 
				
(This post was last modified: 12-29-2011, 03:22 AM by jessehmusic.)
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	| 12-29-2011, 03:12 AM |  |  
	
		| Statyk   Schrödinger's Mod
 
 Posts: 4,390
 Threads: 72
 Joined: Sep 2011
 Reputation: 
241
 | 
			| RE: cant get level door to work :( 
 
				you named the key "Mail Hall Key" in the OnStart, NOT "Main Hall Key".... Just fix it in the OnStart
 
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	| 12-29-2011, 03:39 AM |  |  
	
		| jessehmusic   Senior Member
 
 Posts: 423
 Threads: 102
 Joined: Dec 2011
 Reputation: 
8
 | 
			| RE: cant get level door to work :( 
 
				ty <3!
 
 
 |  |  
	| 12-29-2011, 03:46 AM |  |  
	
		| Statyk   Schrödinger's Mod
 
 Posts: 4,390
 Threads: 72
 Joined: Sep 2011
 Reputation: 
241
 | 
			| RE: cant get level door to work :( 
 
				 (12-29-2011, 03:46 AM)jessehmusic Wrote:  ty <3! 
No probs =]
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	| 12-29-2011, 06:57 AM |  |  |