| 
		
	
		| eagledude4   Member
 
 Posts: 144
 Threads: 14
 Joined: Dec 2011
 Reputation: 
0
 | 
			| RE: message help 
 
				 (01-03-2012, 04:20 AM)Statyk Wrote:  Do the other message show up in-game? If they do, something is wrong in the script or name of category/entry... If not, something is wrong in the "extra_english.lang" But I don't see an error in it, which makes me wonder if the other messages show up. I'm testing in dev mode, so I don't get a chance to see the other messages. My extra_english.lang is in my custom_stories/Test directory, if that makes a difference.
			 
 Its hard to see the truth when you've been blinded by lies.
 
				
(This post was last modified: 01-03-2012, 04:55 AM by eagledude4.)
 |  |  
	| 01-03-2012, 04:21 AM |  |  
	
		| Obliviator27   Posting Freak
 
 Posts: 792
 Threads: 10
 Joined: Jul 2011
 Reputation: 
66
 | 
			| RE: message help 
 
				 (01-03-2012, 04:21 AM)eagledude4 Wrote:   (01-03-2012, 04:20 AM)Statyk Wrote:  Do the other message show up in-game? If they do, something is wrong in the script or name of category/entry... If not, something is wrong in the "extra_english.lang" But I don't see an error in it, which makes me wonder if the other messages show up.I'm testing in dev mode, so I don't get a chance to see the other messages. My extra_english.lang is in my custom_stories directory, if that makes a difference. It needs to be in your Custom Story folder, not the custom_stories directory. 
I.e. Redist/custom_stories/YourCustomStory <--
			 
 |  |  
	| 01-03-2012, 04:36 AM |  |  
	
		| Statyk   Schrödinger's Mod
 
 Posts: 4,390
 Threads: 72
 Joined: Sep 2011
 Reputation: 
241
 | 
			| RE: message help 
 
				Is that the issue?
			 |  |  
	| 01-03-2012, 04:40 AM |  |  
	
		| eagledude4   Member
 
 Posts: 144
 Threads: 14
 Joined: Dec 2011
 Reputation: 
0
 | 
			| RE: message help 
 
				Quote:It needs to be in your Custom Story folder, not the custom_stories directory.I.e. Redist/custom_stories/YourCustomStory <--
 
It is in there, sorry I didn't describe the location properly.
			 
 Its hard to see the truth when you've been blinded by lies.
 
				
(This post was last modified: 01-03-2012, 04:55 AM by eagledude4.)
 |  |  
	| 01-03-2012, 04:53 AM |  |  
	
		| Statyk   Schrödinger's Mod
 
 Posts: 4,390
 Threads: 72
 Joined: Sep 2011
 Reputation: 
241
 | 
			| RE: message help 
 
				Your issues baffle me... O.e Have you figured it out yet?
			 |  |  
	| 01-03-2012, 09:13 PM |  |  
	
		| eagledude4   Member
 
 Posts: 144
 Threads: 14
 Joined: Dec 2011
 Reputation: 
0
 | 
			| RE: message help 
 
				 (01-03-2012, 09:13 PM)Statyk Wrote:  Your issues baffle me... O.e Have you figured it out yet? 
No    
 Its hard to see the truth when you've been blinded by lies.
 
				
(This post was last modified: 01-05-2012, 06:00 PM by eagledude4.)
 |  |  
	| 01-05-2012, 12:58 AM |  |  
	
		| eagledude4   Member
 
 Posts: 144
 Threads: 14
 Joined: Dec 2011
 Reputation: 
0
 | 
			| RE: message help 
 
				Help please?
 
 Its hard to see the truth when you've been blinded by lies.
 |  |  
	| 01-11-2012, 10:02 PM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
 Reputation: 
57
 | 
			| RE: message help 
 
				Can you post your updated .lang file as well as your .hps file?
			 
 |  |  
	| 01-12-2012, 02:13 AM |  |  
	
		| eagledude4   Member
 
 Posts: 144
 Threads: 14
 Joined: Dec 2011
 Reputation: 
0
 | 
			| RE: message help 
 
				.hps: void OnStart() {if (ScriptDebugOn()) {
 GiveItemFromFile("lantern", "lantern.ent");
 for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
 /*SetEntityActive("invisWall", false);
 SetEntityActive("blockArea", false);*/
 }
 SetPlayerActive(false);
 FadeIn(5);
 AddTimer("FadeTimer", 5, "StartGame");
 AddNote("First", "");
 AddEntityCollideCallback("Player", "EnemyTriggerArea", "EnteredEnemyTriggerArea", true, 1);
 AddEntityCollideCallback("Player", "BlockArea", "EnteredBlockArea", true, 1);
 SetEntityCallbackFunc("key_1", "OnPickup");
 PlaySoundAtEntity("", "big_clock_chime.snt", "clock_grandfather_1", 0.0f, false);
 SetDeathHint("Death", "StairScare");
 }
 
 void OnEnter() {
 }
 
 void OnLeave() {
 }
 
 void StartGame(string &in asTimer) {
 SetPlayerActive(true);
 }
 
 void EnteredEnemyTriggerArea(string &in asParent, string &in asChild, int alState) {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
 if (asChild == "SonRoomArea") {
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 8, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_31", 0, "");
 } else if (asChild == "DadRoomArea") {
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_30", 8, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_31", 0, "");
 }
 }
 
 void EnteredBlockArea(string &in asParent, string &in asChild, int alState) {
 if (HasItem("key_1") == false) {
 SetMessage("PersonalMessages", "Barrier", 6);
 }
 }
 
 void OnPickup(string &in asEntity, string &in type) {
 SetEntityActive("invisWall", false);
 SetEntityActive("blockArea", false);
 }
lang:
 <LANGUAGE><CATEGORY Name="CustomStoryMain">
 <Entry Name="Description">You are awoken by the chimes of a grandfather clock.</Entry>
 </CATEGORY>
 
 <CATEGORY Name="PersonalMessages">
 <Entry Name="Barrier">I should investigate my father's room before heading downstairs.</Entry>
 </CATEGORY>
 
 <CATEGORY Name="Death">
 <Entry Name="StairScare">Wardrobes make good hiding places.</Entry>
 </CATEGORY>
 
 <CATEGORY Name="Journal">
 <Entry Name="First">See what's up.</Entry>
 </CATEGORY>
 </LANGUAGE>
NOTE: The lang file is in my redist/custom_stories/Test folder, while the map I'm testing with, along with the .hps file is in redist/maps/Custom, so that may be the issue.
			
 Its hard to see the truth when you've been blinded by lies.
 
				
(This post was last modified: 01-12-2012, 02:20 AM by eagledude4.)
 |  |  
	| 01-12-2012, 02:19 AM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
 Reputation: 
57
 | 
			| RE: message help 
 
				I'm pretty sure that you not having the .lang file in the directory of your Custom Story  is the problem, move the .lang over to your Custom Story folder for now and see if it works.
			 
 
				
(This post was last modified: 01-12-2012, 02:24 AM by flamez3.)
 |  |  
	| 01-12-2012, 02:23 AM |  |  |