| 1 working key, 1 unworking 
 
				I have tried alot of things to get the 2nd key to work, but i can't semm to fix it. here is my hps file:////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddUseItemCallback("", "BedroomKey", "mansion_1", "KeyOnDoor", true);
 AddUseItemCallback("", "StorageRoomKey", "mansion_2", "Door", true);
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("mansion_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
 RemoveItem("BedroomKey");
 }
 void Door(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("mansion_2", false, true);
 PlaySoundAtEntity("", "unlock_door", "mansion_2", 0, false);
 RemoveItem("StorageRoomKey");
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 }
 what am I doing wrong?
 
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