(01-06-2012, 03:23 PM)Krymtel Wrote: (01-04-2012, 07:14 PM)Your Computer Wrote: As far as i know, the game doesn't expose that kind of information to scripts (though it can be clearly seen in game with certain info turned on). I tried working around the issue by attaching an object to the monster and detecting for collision, but that wasn't allowed either.
I heard Apjjm created a script that detects collision in his WIP Katamari
Indeed, however, you cannot attach props to enemy models (or attach enemy models to props). I had to use a little work around in my katamari system.
But yes, it appears internal variable information is not exposed except through the functions provided. That isn't to say you cant find a work around or somehow track it yourself.