FreshKorruption
Member
Posts: 94
Threads: 27
Joined: Oct 2011
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1
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Area that kills player?
In one of my maps, I want it so when you hit the ground (which is also going to be an area) it kills you. Because the fall damage enough isn't going to finish you off.
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01-05-2012, 04:55 AM |
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Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
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RE: Area that kills player?
Make an area surrounding the bottom and name it "deathzone" Then add these with your info where necessary:
void OnStart()
{
AddEntityCollideCallback("Player", "deathzone", "killplayer_func", false, 1);
}
void killplayer_func(string &in asParent, string &in asChild, int alState)
{
SetPlayerHealth(0);
}
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01-05-2012, 05:00 AM |
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FreshKorruption
Member
Posts: 94
Threads: 27
Joined: Oct 2011
Reputation:
1
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RE: Area that kills player?
(01-05-2012, 05:00 AM)Statyk Wrote: Make an area surrounding the bottom and name it "deathzone" Then add these with your info where necessary:
void OnStart()
{
AddEntityCollideCallback("Player", "deathzone", "killplayer_func", false, 1);
}
void killplayer_func(string &in asParent, string &in asChild, int alState)
{
SetPlayerHealth(0);
} Thanks once again. lol
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01-05-2012, 05:11 AM |
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