kartanonperuna 
 
 
		
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How Do I  trigger a sound file at a specific area? 
			 
			
				So I want it to be like:The player walks into this area,and theres a guy who starts talking.Now how do I do this?
			 
			
			
			
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	| 01-09-2012, 07:17 AM  | 
	
		
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		flamez3 
 
 
		
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RE: How Do I  trigger a sound file at a specific area? 
			 
			
				 Quote:void OnStart() 
{ 
AddEntityCollideCallback("Player", "ScriptArea_1", "Sound", true, 1; 
} 
 
void Sound(sting &in asParent, string &in asChild, int alState) 
{ 
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); 
}  
Please, head over here:  http://wiki.frictionalgames.com/hpl2/amn...ons#player
It will tell you what you how and what you need to do what you want. Research is key.
			  
			
			
 
			
				
(This post was last modified: 01-09-2012, 07:23 AM by flamez3.)
 
				
			 
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	| 01-09-2012, 07:19 AM  | 
	
		
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		BlueFury 
 
 
		
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RE: How Do I  trigger a sound file at a specific area? 
			 
			
				These scripts can be easily made with the wiki.  
Please stop making threads
			 
			
			
 
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum 
			
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	| 01-09-2012, 09:55 AM  | 
	
		
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