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pitchblack
palistov Offline
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#11
RE: pitchblack

I may be wrong, but I for some reason recall using SetSanityDrainDisabled() would disable night vision. You'll probably want the drain to be enabled anyways, but it was just a thought Smile

01-09-2012, 10:14 PM
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#12
RE: pitchblack

If you use a black fog with a FalloffExp near 0 or with 0, that'll prevent the user from seeing much or at all.

(01-09-2012, 10:14 PM)palistov Wrote: I may be wrong, but I for some reason recall using SetSanityDrainDisabled() would disable night vision. You'll probably want the drain to be enabled anyways, but it was just a thought Smile

That doesn't disable night vision.

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01-10-2012, 12:45 AM
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#13
RE: pitchblack

thank you all for your help =) i solved the problem by moving the objects/area (nightvision has a limit) so thanks again Smile
01-10-2012, 08:42 AM
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