(01-14-2012, 11:26 AM)Streetboat Wrote: Tweak it a little. I can easily apply a plane over the actual numeral signs, I don't need to redo the entire entity.
Making a new material is actually pretty simple. Just get the .dds plugin thing for gimmp and open the texture, crop the unnecessary stuff if there is, tweak it, save it as .dds dxt5 or something is fine I think and use mipmaps.
Then open up material editor and make a new .mat with it, make it diffuse and put your new texture at the diffuse spot. If you want normal maps you can pretty easily make crappy ones:
http://www.youtube.com/watch?v=SKCpB13PP8I
Its possible to use it just with the diffuse, and if its small you wouldnt really notice the difference between normal mapped and one without.