Synecdoche 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 2 
	Threads: 1 
	Joined: Jul 2010
	
 Reputation: 
0
		
	 | 
	
		
			
PointLight2D? 
			 
			
				I compiled everything and the game starts up, but crashes with the error "couldn't load PointLight2D."  I ran a search and a PointLight2D.bmp came up in my assets\core\textures folder.   
 
I also found this: 
 
mpLightMap[0] = mpResources->GetTextureManager()->Create2D("PointLight2D.bmp",false); 
 
 if(mpLightMap[0] == NULL)FatalError("Couldn't load PointLight2D"); 
 
and I found these two lines in here  C:\Program Files (x86)\Penumbra Overture\redist\FrictionalGames-HPL1Engine-ba1b02b\sources\graphics\Renderer2D.cpp 
 
If anyone could help me figure out how to fix this that would be great.
			 
			
			
			
		 |  
	 
 | 
	| 07-22-2010, 07:56 PM  | 
	
		
	 | 
	
		
		Urkle 
 
 
		
			FG - Associate 
			
			
			
 
			
	Posts: 1,172 
	Threads: 31 
	Joined: Jul 2006
	
 Reputation: 
21
		
	 | 
	
		
			
RE: PointLight2D? 
			 
			
				Basic Engine flow (with respect to resource locations) 
You create then engine and then add search paths (from the resources.cfg) 
when a resource is requested (ie.. via that Create2D call) the resource manager is queried to locate that asset. 
 
Since all of the resource paths are provided to the engine as "Relative", the working directory of the program MUST be in the same directory. So if you are running one of the tests in the hpl1engine, they must be run from the "assets" folder to be able to locate the resources. 
 
Now, for running the Penumbra Overture game, you need to run the executable within the redist folder from a purchased copy of Penumbra Overture.  This is because the assets provided in the HPL1Engine are only the common and sample assets used by the opensourced engine directly (licensed under the CC license).
			 
			
			
 
Developing away on one of 
Multiple Macs running 10.6, 10.7, 10.8, and 10.9. 
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB 
			
		 |  
	 
 | 
	| 07-22-2010, 11:37 PM  | 
	
		
	 | 
	
		
		Synecdoche 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 2 
	Threads: 1 
	Joined: Jul 2010
	
 Reputation: 
0
		
	 | 
	
		
			
RE: PointLight2D? 
			 
			
				Got it working.  Awesome!  Thanks!
			 
			
			
			
		 |  
	 
 | 
	| 07-23-2010, 12:23 AM  | 
	
		
	 | 
	
		
		Steffano 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 13 
	Threads: 1 
	Joined: Feb 2012
	
 Reputation: 
1
		
	 | 
	
		
			
RE: PointLight2D? 
			 
			
				Hi, i have the same problem but I dont really get exactly what that reply means.
			 
			
			
			
		 |  
	 
 | 
	| 02-13-2012, 05:21 PM  | 
	
		
	 |