(01-17-2012, 09:01 PM)Sazureth Wrote: I've tried with with PS's but I'm afraid you're unable to activate those with script?
Yes you can. There's:
void CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
Creates a particle system on an entity.
asPSName - internal name
asPSFile - the particle system to use + extension .ps
asEntity - the entity to create the particle system at
abSavePS - determines whether a particle system should “remember” its state
And:
void DestroyParticleSystem(string& asName);
Destroys a particle system.