djwhatkid
Junior Member
Posts: 5
Threads: 3
Joined: Jan 2012
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0
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Need to fix my script
Hi, so basicly i have tryed for like ever to fix this. so i want 3 corpses to spawn when i hit the scriptArea (Box)
//
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse1", false, 1);
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse2", false, 1);
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse3", false, 1);
AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1);
}
void SpawnCorpse1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse1");
}
void SpawnCorpse2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse2");
}
void SpawnCorpse3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse3");
}
void StartMusic(string &in asParent, string &in asChild, int alState)
{
PlayMusic("266663_Ambience_Experiment.ogg", true, 0.8, 2, 1, true);
}
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01-21-2012, 05:06 PM |
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flamez3
Posting Freak
Posts: 1,281
Threads: 48
Joined: Apr 2011
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57
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RE: Need to fix my script
(01-21-2012, 05:06 PM)djwhatkid Wrote: Hi, so basicly i have tryed for like ever to fix this. so i want 3 corpses to spawn when i hit the scriptArea (Box)
//
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse1", false, 1);
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse2", false, 1);
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse3", false, 1);
AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1);
}
void SpawnCorpse1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse1");
}
void SpawnCorpse2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse2");
}
void SpawnCorpse3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse3");
}
void StartMusic(string &in asParent, string &in asChild, int alState)
{
PlayMusic("266663_Ambience_Experiment.ogg", true, 0.8, 2, 1, true);
} SetEntityActive("corpse1", true);
Do that for each of your corpse's
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01-21-2012, 05:09 PM |
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Tripication
Member
Posts: 172
Threads: 19
Joined: Dec 2011
Reputation:
6
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RE: Need to fix my script
ok, you only need to call 1 Collision area
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse1", true, 1);
}
void SpawnCorpse1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse1", true);
SetEntityActive("corpse2", true);
SetEntityActive("corpse3", true);
}
And you probably want the Red text to be true(to remove the function after its been used once)
Im guessing thats also custom music, i dont recognize it, but the body spawns should do the trick now.
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01-21-2012, 05:10 PM |
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djwhatkid
Junior Member
Posts: 5
Threads: 3
Joined: Jan 2012
Reputation:
0
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RE: Need to fix my script
Thx i will test this
Thank you all you saved me alot of time
(This post was last modified: 01-21-2012, 05:29 PM by djwhatkid.)
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01-21-2012, 05:25 PM |
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Tripication
Member
Posts: 172
Threads: 19
Joined: Dec 2011
Reputation:
6
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RE: Need to fix my script
no probs, time for sleep
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01-21-2012, 05:33 PM |
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