| Script Change map 
 
				so this is my script:
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse1", true, 1);
 AddEntityCollideCallback("Player", "HeadSpawn1", "SpawnHead1", true, 1);
 AddEntityCollideCallback("Player", "Behind_you1", "Behind_You", true, 1);
 AddEntityGeneral("Player", "Bed_room_door1", "ChangeMap1", true, 1);
 }
 
 
 void SpawnCorpse1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("corpse1", true);
 SetEntityActive("corpse2", true);
 SetEntityActive("corpse3", true);
 }
 
 
 void SpawnHead1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("HeadbyOil", true);
 }
 
 void Behind_You(string &in asParent, string &in asChild, int alState)
 {
 PlayMusic("Behind_you.ogg", false, 30, 2, 1, true);
 }
 
 
 void ChangeMap1(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound)
 {
 asMapName("Main_hall.map", true);
 asStartPos("PlayerStart_Main_hall1", true);
 asStartSound("door_mansion_open.ogg", true);
 asEndSound("door_mansion_close.ogg", true);
 }
 
 
 and i cant get it to work.
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