I guess I need to ask help once in a while as well from scripting pros. I, myself tried many things but they didn't end up as I wanted.
So question is, is it possile to push player exactly that much up that he seems like floating or maybe going very slowly down.
Using AddPlayerBodyForce with timer, it may go almost really slowly but at one point it will be pushed back up into the skies.
It would be cool if we could create kind of script what will keep Player pretty much floating in the sky and as smoothly as possible
...
That is, if it is possible
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