| Need help on a few things 
 
				im trying to get my intro to work right, and everything does except one thing. i want the player to look at a door and have it creak open about half way. all i cant get to happen to the door always be open, and the sound i want to play for the door opening plays over and over again. but my player making sounds, like breathing doesnt.
 heres whats i have set up.
 
 
 void OnStart()
 {
 SetPlayerActive(false);
 SetPlayerCrouching(true);
 FadeOut(0);
 FadeIn(3);
 AddTimer("T1", 3, "Intro");
 AddTimer("T2", 6, "Intro");
 AddTimer("T3", 9, "Intro");
 AddTimer("T4", 12, "Intro");
 AddTimer("T5", 15, "Intro");
 }
 
 void Intro(string &in asTimer)
 {
 string x = asTimer;
 if (x == "T1")
 {
 PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
 FadeOut(3);
 }
 else if (x == "T2")
 {
 FadeIn(3);
 PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
 StartPlayerLookAt("ScriptArea_2", 2, 2, "");
 PlaySoundAtEntity("", "FORGOT THE SOUND FILE NAME", "Door1", 0, false);
 SetMoveObjectState("Door1", 0.50);
 
 }
 else if (x == "T3")
 {
 StopPlayerLookAt();
 StartPlayerLookAt("ScriptArea_3", 1, 1, "");
 }
 else if (x == "T4")
 {
 SetLampLit("DeskCandle1", true, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 StopPlayerLookAt();
 }
 else if (x == "T5")
 {
 SetPlayerCrouching(false);
 SetPlayerActive(true);
 AddQuest("WakeUp", "WakeUp");
 }
 }
 
 
 I have a level door up to unlock after the player completes 3 quest.  But at the points when it unlocks. it just does,  nothing to let the player know its unlocked.  I need some advice on a good way to let the player know, like good sound, or music to use.
 
 And also, how can i make it look like the player is laying in bed at the start, then gets out. i messed around with a lot of stuff, but i cant get it right.
 
				
(This post was last modified: 02-03-2012, 07:55 PM by Death Icarus.)
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