xxtimetokillxx
Junior Member
Posts: 4
Threads: 2
Joined: Jul 2012
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Writer/editor searching for designer
After playing a few custom stories, and watching Let's plays of a lot
more, 90% of what I've seen is very well designed, with, obviously, a
lot of time and effort put into it. There are two things that irk me
about many stories however.
1. The jump-scare. Not the entire concept, however most of what I have
seen is quick flashes or appearances of monsters or dead bodies, and
sometimes objects, that seem completely irrelevant to the story, or are
left unexplained. I understand that people often use insanity and the
paranormal to explain this, but some just seem so farfetched and random.
A good jump-scare to me is a true moment of horror, when everything
you've experienced in the story so far has you on edge, and suddenly,
you turn a corner and see a monstrosity, contraption, or event that you
have read about or heard and have feared seeing. I'm not bashing the
quick flashes of horrible sights however. They are put to great use for
example in movies like "The Shining", where a quick flash shows you the
bloody history of an eerie hallway. Scenes like this can easily be
implemented into custom stories, and would create great amounts of
anxiety. In other words, the jump-scare is a great device, but I want to
see some more horror added to it.
2. The absence of proper grammar, spelling, punctuation, and sometimes
the story itself. I think we've all seen this before in custom stories.
It is rare that a story is missing a plot, however it does sometimes
happen. Besides that, a very common issue is that the creator is a great
designer, but not the greatest writer. I've seen stories that do have
great plots, but suffer from severe English problems, and even the
opposite, where the writing seems fine, but the plot has holes, or
things are left unused or forgotten. Some stories aren't meant to be
taken as seriously. In such cases all of the above is fine, since it is
meant to be humorous in a sense, and a clear plot isn't necessary. But
for stories focusing on true horror and detail, these things are very
important for the immersing effect.
So if by now you're wondering why I'm lecturing others instead of making
my own story, it is because I cannot. Or rather, I don't have the
patience to. I would like to create a great horrifying story, however I
am no designer, as I discovered after using the level editor for a few
hours. I would like to assist someone in creating a custom story. If no
designer wants to take up my ideas, than I would still like to help edit
and proofread their stories, to make a better experience for everyone. In fact, it may be better for me to start out helping a designer with their story, rather than a designer helping me create my story.
(This post was last modified: 07-21-2012, 04:09 AM by xxtimetokillxx.)
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07-21-2012, 04:05 AM |
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Athom
Junior Member
Posts: 32
Threads: 6
Joined: Jul 2012
Reputation:
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RE: Writer/editor searching for designer
(07-21-2012, 04:05 AM)xxtimetokillxx Wrote: After playing a few custom stories, and watching Let's plays of a lot
more, 90% of what I've seen is very well designed, with, obviously, a
lot of time and effort put into it. There are two things that irk me
about many stories however.
1. The jump-scare. Not the entire concept, however most of what I have
seen is quick flashes or appearances of monsters or dead bodies, and
sometimes objects, that seem completely irrelevant to the story, or are
left unexplained. I understand that people often use insanity and the
paranormal to explain this, but some just seem so farfetched and random.
A good jump-scare to me is a true moment of horror, when everything
you've experienced in the story so far has you on edge, and suddenly,
you turn a corner and see a monstrosity, contraption, or event that you
have read about or heard and have feared seeing. I'm not bashing the
quick flashes of horrible sights however. They are put to great use for
example in movies like "The Shining", where a quick flash shows you the
bloody history of an eerie hallway. Scenes like this can easily be
implemented into custom stories, and would create great amounts of
anxiety. In other words, the jump-scare is a great device, but I want to
see some more horror added to it.
2. The absence of proper grammar, spelling, punctuation, and sometimes
the story itself. I think we've all seen this before in custom stories.
It is rare that a story is missing a plot, however it does sometimes
happen. Besides that, a very common issue is that the creator is a great
designer, but not the greatest writer. I've seen stories that do have
great plots, but suffer from severe English problems, and even the
opposite, where the writing seems fine, but the plot has holes, or
things are left unused or forgotten. Some stories aren't meant to be
taken as seriously. In such cases all of the above is fine, since it is
meant to be humorous in a sense, and a clear plot isn't necessary. But
for stories focusing on true horror and detail, these things are very
important for the immersing effect.
So if by now you're wondering why I'm lecturing others instead of making
my own story, it is because I cannot. Or rather, I don't have the
patience to. I would like to create a great horrifying story, however I
am no designer, as I discovered after using the level editor for a few
hours. I would like to assist someone in creating a custom story. If no
designer wants to take up my ideas, than I would still like to help edit
and proofread their stories, to make a better experience for everyone. In fact, it may be better for me to start out helping a designer with their story, rather than a designer helping me create my story. I might take you on, bro. I am noob, but I will design rooms. How much do you know about HPL2 stuff? If you know alot, then you could REALLY help me a ton. Give me some more info about your skills in the different file types. (.hps .lang) Get back to me, and I will consider you!
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07-21-2012, 11:26 PM |
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Jozef
Junior Member
Posts: 10
Threads: 2
Joined: Jul 2012
Reputation:
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RE: Writer/editor searching for designer
If you have a great story I'd consider making some levels for it. Right now I'm doing some stuff on my own, which will, with 99% certainty, never become more than some separate practice levels...
No promise made, I want to see some actual work first.
(07-21-2012, 10:00 AM)Robosprog Wrote: And as well as having no proof of how good you are, imagine how many people would actually work with you and not just use you as a glorified grammar checker, and if you lack the patience to make a custom story, then you will be most likely lacking the patience to create a story and check grammar etc for a huge project. True that.
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07-25-2012, 05:25 PM |
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