Ninami
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Posts: 59
Threads: 6
Joined: Feb 2012
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Looping a "if statement"
Hey so I want to loop a if statement. The reason:
When the player collides with a Area I want the "if loop" to start and always check if the door is closed. When it closes (And believe me, it will get closed) some stuff will happen. But since I haven't done a loop, it only checks it once and it's not possible to have the door closed at that time, so I need a loop.
Here's how far I've gotten:
void Area_If(string &in asParent, string &in asChild, int alState)
{
if (GetSwingDoorClosed("Door_2") == true)
{
SetEntityActive("Monster_1", false);
SetMessage("Messages", "Text_2", 3);
}
else()
{
}
}
So when player enters Area_If, the "if statement" begins, but what do I write in the "else" statement in order to make it loop?
Appreciate any help!
(This post was last modified: 02-06-2012, 02:45 AM by Ninami.)
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02-06-2012, 02:05 AM |
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Your Computer
SCAN ME!
Posts: 3,456
Threads: 32
Joined: Jul 2011
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235
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RE: Looping a "if statement"
Technically, a while loop is a looping "if" statement. But since a while loop that loops on to infinity will prevent the game from functioning, you should use timers.
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02-06-2012, 02:10 AM |
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Ninami
Member
Posts: 59
Threads: 6
Joined: Feb 2012
Reputation:
2
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RE: Looping a "if statement"
Oh my gooooooood, why didn't I think of timers!??!
Tyyyy!
Works perfect!
+rep
(This post was last modified: 02-06-2012, 02:44 AM by Ninami.)
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02-06-2012, 02:13 AM |
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