Saren
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String?
It was mentioned to me I need to make variables to strings... or something, in my .hps file.. how does that work exactly, I have tried to find something about it without luck..... can anyone clarify? The .hps file looks like this:
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "Masterbedroomkey", "masterbedroomdoor", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("masterbedroomdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "masterbedroomdoor", 0, false);
RemoveItem("Masterbedroomkey");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
As you can see, no errors, but apparently still wrong since my key won't open the door it suppose to
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02-08-2012, 08:54 AM |
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flamez3
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RE: String?
Do any other scripts work?
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02-08-2012, 09:10 AM |
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Saren
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RE: String?
My first xD
But my lang file works, there's description, name of the key, and all that
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02-08-2012, 09:24 AM |
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Your Computer
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RE: String?
Is masterbedroomdoor a swing door or a level door?
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02-08-2012, 09:32 AM |
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Saren
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RE: String?
(02-08-2012, 09:32 AM)Your Computer Wrote: Is masterbedroomdoor a swing door or a level door? Just a normal castle door
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02-08-2012, 09:34 AM |
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Your Computer
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RE: String?
(02-08-2012, 09:34 AM)Saren Wrote: Just a normal castle door
Believe it or not, that is still vague. Swing doors can be swung open, level doors cannot. If the door is a swing door, then either the key name or door name or both are wrong, or the .hps file doesn't have the same name as the .map file. If it is not a swing door, then you're using the wrong function to unlock the door. Or it's a .map_cache conflict, or something random.
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02-08-2012, 09:39 AM |
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Saren
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RE: String?
(02-08-2012, 09:39 AM)Your Computer Wrote: (02-08-2012, 09:34 AM)Saren Wrote: Just a normal castle door
Believe it or not, that is still vague. Swing doors can be swung open, level doors cannot. If the door is a swing door, then either the key name or door name or both are wrong, or the .hps file doesn't have the same name as the .map file. If it is not a swing door, then you're using the wrong function to unlock the door. Or it's a .map_cache conflict, or something random. 1. It's the second door, castle_Arched
2. both have the exact names in both the .lang and .hps
3. Same name
4. Map cache has already been destroyed
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02-08-2012, 09:45 AM |
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flamez3
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RE: String?
Do it in void OnStart instead of void OnEnter
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02-08-2012, 10:11 AM |
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Saren
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RE: String?
(02-08-2012, 10:11 AM)flamez3 Wrote: Do it in void OnStart instead of void OnEnter Alright, gonna try that
Edit: Damn... no luck =(
Double Edit: wait, it worked, there was a spelling mistake on the door... that's why... lol, thanks for the help though guys =)
(This post was last modified: 02-08-2012, 10:51 AM by Saren.)
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02-08-2012, 10:20 AM |
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