Skashi
Pirate
Posts: 315
Threads: 28
Joined: Nov 2011
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Map doors, with scripting
Is it possible to script a door (for example level_hub_01) to choose the map where you have to teleport?
Because there's something wrong with the map order and i have to edit some doors but when i open the maps, all the entities disapear...
is it possible?
to make a script where you can change that the door leads you to an another map?
like:
void on start ()
level_hub_1, "map4" "true" or something?
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02-10-2012, 02:39 PM |
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Elven
Posting Freak
Posts: 862
Threads: 37
Joined: Aug 2011
Reputation:
26
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RE: Map doors, with scripting
make 2 level doors and change them to different destinations. Just disable that level door which u dont want to use and later use: SetEntityActive method to set current level door inactive and later level door active.
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02-10-2012, 02:52 PM |
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