| 
		
	
		| QysteiN   Junior Member
 
 Posts: 45
 Threads: 6
 Joined: Nov 2011
 Reputation: 
0
 | 
			| Can anyone spot the problem? 
 
				The first key is working but the second aint.
 Can anyone spot what ive done wrong?
 
 
 
 void OnStart()
 
 {
 AddUseItemCallback("", "awesomekey_1", "castle_1", "KeyOnDoor", true);
 
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("castle_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
 RemoveItem("awesomekey_1");
 
 }
 
 
 AddUseItemCallback("", "Awesomekey_2", "Level_1", "KeyOnDoor", true);
 
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Level_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
 RemoveItem("Awesomekey_2");
 
 }
 
 
 I make YouTube videos and I'm currently working on a Amnesia custom story.
 
 |  |  
	| 02-15-2012, 11:28 AM |  |  
	
		| palistov   Posting Freak
 
 Posts: 1,208
 Threads: 67
 Joined: Mar 2011
 Reputation: 
57
 | 
			| RE: Can anyone spot the problem? 
 
				You have two of the same function. Change the name of the second one and the second AddUseItemCallback line.
			 
 |  |  
	| 02-15-2012, 11:32 AM |  |  
	
		| QysteiN   Junior Member
 
 Posts: 45
 Threads: 6
 Joined: Nov 2011
 Reputation: 
0
 | 
			| RE: Can anyone spot the problem? 
 
				 (02-15-2012, 11:32 AM)palistov Wrote:  You have two of the same function. Change the name of the second one and the second AddUseItemCallback line. Excuse me, I dont really get what your trying to say :p  
Mind giving me an example?    
 I make YouTube videos and I'm currently working on a Amnesia custom story.
 
 |  |  
	| 02-15-2012, 11:42 AM |  |  
	
		| jens   Frictional Games
 
 Posts: 4,093
 Threads: 199
 Joined: Apr 2006
 Reputation: 
202
 | 
			| RE: Can anyone spot the problem? 
 
				This should work.
 
 void OnStart()
 
 {
 
 AddUseItemCallback("", "awesomekey_1", "castle_1", "KeyOnDoor", true);
 
 AddUseItemCallback("", "Awesomekey_2", "Level_1", "KeyOnDoor", true);
 
 }
 
 
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 
 {
 
 SetSwingDoorLocked(asEntity, false, true);
 
 PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
 
 RemoveItem(asItem);
 
 }
 
 |  |  
	| 02-15-2012, 11:49 AM |  |  
	
		| QysteiN   Junior Member
 
 Posts: 45
 Threads: 6
 Joined: Nov 2011
 Reputation: 
0
 | 
			| RE: Can anyone spot the problem? 
 
				thanks the key worked. 
Okay, so I want to use my second map when they enter that door. 
Do you by any chance know how to script it?   
 I make YouTube videos and I'm currently working on a Amnesia custom story.
 
 |  |  
	| 02-15-2012, 12:17 PM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
 Reputation: 
57
 | 
			| RE: Can anyone spot the problem? 
 
				ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
 
 asMapName - the file to load
 asStartPos - the name of the StartPos on the next map
 asStartSound - the sound that is played when the change starts
 asEndSound - the sound that is played when the new map is loaded
 
 c:
 
 
				
(This post was last modified: 02-15-2012, 12:30 PM by flamez3.)
 |  |  
	| 02-15-2012, 12:30 PM |  |  
	
		| Dexakita   Junior Member
 
 Posts: 11
 Threads: 2
 Joined: Jan 2012
 Reputation: 
0
 | 
			| RE: Can anyone spot the problem? 
 
				 (02-15-2012, 12:30 PM)flamez3 Wrote:  ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
 
 asMapName - the file to load
 asStartPos - the name of the StartPos on the next map
 asStartSound - the sound that is played when the change starts
 asEndSound - the sound that is played when the new map is loaded
 
 c:
 What..? D: Again, I'm stupid, so.. I don't understand what you meant? ._. 
			 
  Quote:The logic is erratic, potato in a jacket, toys in the attic. |  |  
	| 02-15-2012, 12:43 PM |  |  
	
		| QysteiN   Junior Member
 
 Posts: 45
 Threads: 6
 Joined: Nov 2011
 Reputation: 
0
 | 
			| RE: Can anyone spot the problem? 
 
				Im working with her ^We're both stupid D:
 
 I make YouTube videos and I'm currently working on a Amnesia custom story.
 
 |  |  
	| 02-15-2012, 12:50 PM |  |  
	
		| jens   Frictional Games
 
 Posts: 4,093
 Threads: 199
 Joined: Apr 2006
 Reputation: 
202
 | 
			| RE: Can anyone spot the problem? 
 
				Check tutorials on wiki.frictionalgames.com you'll need some basic knowledge of how script works and how to work with it. 
 |  |  
	| 02-15-2012, 12:56 PM |  |  
	
		| Dexakita   Junior Member
 
 Posts: 11
 Threads: 2
 Joined: Jan 2012
 Reputation: 
0
 | 
			| RE: Can anyone spot the problem? 
 
				 (02-15-2012, 12:56 PM)jens Wrote:  Check tutorials on wiki.frictionalgames.com you'll need some basic knowledge of how script works and how to work with it. Thank you! We'll read a bit more then bother you another time ^_^ 
			 
  Quote:The logic is erratic, potato in a jacket, toys in the attic. |  |  
	| 02-15-2012, 01:18 PM |  |  |