Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Game Crashes (No Error issues)
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#11
RE: Game Crashes (No Error issues)

There is a script error in first line in your hps file.

07-25-2011, 02:21 PM
Website Find
Zypherzemus Offline
Member

Posts: 94
Threads: 7
Joined: Jul 2011
Reputation: 0
#12
RE: Game Crashes (No Error issues)

(07-25-2011, 02:21 PM)Tanshaydar Wrote: There is a script error in first line in your hps file.

Take a look at my script on the first page, the first line is just a bunch of "/"s which has no effect on anything, the game never set an error for the 1st line before.
07-25-2011, 03:04 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#13
RE: Game Crashes (No Error issues)

Found it:
SetEntityPlayerInteractCallback("kitchenkey_1", MomentoDoorSlamComplete", true);

You forgot the " before MomentoDoorSlamComplete, it should've been:
SetEntityPlayerInteractCallback("kitchenkey_1", "MomentoDoorSlamComplete", true);

And this mistake broke the rest of the code.

If script does not work, it's %90 typing error.

07-25-2011, 03:20 PM
Website Find
Zypherzemus Offline
Member

Posts: 94
Threads: 7
Joined: Jul 2011
Reputation: 0
#14
RE: Game Crashes (No Error issues)

Wow, careless mistake, though I did put it in at the last minute, it works now. I'll try not to have this problem again fellas.
(This post was last modified: 07-25-2011, 06:49 PM by Zypherzemus.)
07-25-2011, 06:48 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#15
RE: Game Crashes (No Error issues)

As a programmer, I could say most of the mistakes, like %90, are always typing errors. Good thing is they are easy to solve Smile

(This post was last modified: 07-25-2011, 07:08 PM by Tanshaydar.)
07-25-2011, 07:08 PM
Website Find
Ardoetia Offline
Junior Member

Posts: 46
Threads: 4
Joined: Feb 2012
Reputation: 0
#16
RE: Game Crashes (No Error issues)

I get the same mistake, gonna link in both of my maps:

void OnStart()
{
AddEntityCollideCallback("Player", "CaveIn", "Ras", true, 1);
AddEntityCollideCallback("servant_grunt_1", "despawn", "monsterdespawn", true, 1);
SetEntityPlayerLookAtCallback("gris", "Scare_1", true);
SetEntityPlayerLookAtCallback("look_here", "monsterspawn", true);
SetEntityCollideCallback("Player", "Let_there_be_light", true, 1);
AddEntityCollideCallback("brick", "lever_simple01_1", "unstucklever", true, 1);
//SetMultiSliderCallback("lever_simple01_1", "unlockdoor");
AddEntityCollideCallback("lever_simple01_1", "leverplace", "unlockdoor", true, 1);
    
}

void monsterdespawn(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
PlaySoundAtEntity("", "hit_generic.snt", "floor_deafult_111", 3.0, false);
PlaySoundAtEntity("", "big_scream.snt", "floor_deafult_111", 3.0, false);
}

void Scare_1(string &in asEntity, int alState)
{
SetEntityActive("look_here", true);
GiveSanityDamage(10, true);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
}

void monsterspawn(string &in asEntity, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "go_to_1", 0, "walk.anm");
AddEnemyPatrolNode("servant_grunt_1", "go_to_2", 2.0, "idle.anm");
AddEnemyPatrolNode("servant_grunt_1", "go_to_3", 0, "run.anm");
SetSwingDoorLocked("sewer_arched_1", false);
}

void Ras(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("cave_in_1", true);
PlaySoundAtEntity("", "general_rock_rumble.snt", "cave_in_1", 2.0, false);
}

void Ras(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("lys", true)
GiveSanityDamage(15, true"
StartPlayerLookAt("corpse_pile2_1", 2, 3, "");
StopPlayerLookAt();
}

void unstucklever(sting &in asParent, string &in as Child, int alState)
{
SetPropObjectStuckState("lever_simple01_1", false);
GiveSmallSanityBoost();
PlaySoundAtEntity("", "lever_stuck_clank.snt", "lever_simple01_1", 2.0, false);
}
void unlockdoor(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "door_level_wood_open.snt", "level_hub_1", 0, false);
SetLevelDoorLocked("level_hub_1", false);
PlaySoundAtEntity("", "lever_success.snt", "lever_simple01_1", 0, false);
}



void OnEnter()
{
}

void OnLeave()
{
}

////////////////////////////
// Run first time starting map
void OnStart()
{
    AddEntityCollideCallback("Player", "tihi", "boo", true, 1);
    AddEntityCollideCallback("Player", "Skremme_1", "lawl", true, 1);
    AddEntityCollideCallback("Player", "Water_Area_1", "vannmonster", true, 1);
    AddEntityCollideCallback("Player", "Water_Area_2", "vannmonster1", true, 1);
    AddEntityCollideCallback("Player", "Water_Area_3", "vannmonster2", true, 1);
    AddEntityCollideCallback("Player", "Water_Area_4", "vannmonster3", true, 1);
    AddEntityCollideCallback("Player", "Water_Area_5", "vannmonster4", true, 1);
    SetEntityCallbackFunc("KitchenKey_1", "vannmonster5");
    AddUseItemCallback("", "KitchenKey_1", "level_celler_1", "UseKeyOnDoor", true);
    SetEntityCallbackFunc("Bobby_Pin", "lolattack");
    SetLightVisible("SpotLight_1", false);
    SetLightVisible("SpotLight_2", false);
    SetLightVisible("SpotLight_3", false);
    SetLightVisible("SpotLight_4", false);
    SetLightVisible("SpotLight_5", false);
    SetLightVisible("SpotLight_6", false);
    SetLightVisible("SpotLight_7", false);
    SetLightVisible("SpotLight_8", false);
    SetLightVisible("SpotLight_9", false);
    SetLightVisible("SpotLight_10", false);
    AddUseItemCallback("crowbar_1", "crowbar_1", "wooden_boards_block_1", "AttatchCrowbar", true);
    AddEntityCollideCallback("crowbar_joint_1", "Knekk", "BreakBoards", true, 1);
    SetLevelDoorLocked("level_celler_1", true);
    
}

void boo(string &in asParent, string &in asChild, int alState)
{
    GiveSanityDamage(5, true);
    PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
    StartPlayerLookAt("look_here", 1, 3, "");
    StopPlayerLookAt();
    SetLightVisible("SpotLight_10", true);
}
void lawl(string &in asParent, string &in asChild, int alState)
{
    PlaySoundAtEntity("", "scare_steps_big1.ogg", "Player", 0, false);
    PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
    GiveSanityDamage(5, true);
}


void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
    SetLevelDoorLocked("level_celler_1", false);
    PlaySoundAtEntity("", "unlock_door", "level_celler_1", 0, false);
    RemoveItem("KitchenKey_1");
}

void lolattack(string &in asEntity, string &in type)
{
    SetEntityActive("servant_grunt_1", true);
    SetSwingDoorClosed("cellar_wood01_1", true, true);
    ShowEnemyPlayerPosition("servant_grunt_1");
}
void vannmonster(string &in asParent, string &in asChild, int alState)
{
    SetLightVisible("SpotLight_4", true);
    SetLightVisible("SpotLight_5", true);
    SetLightVisible("SpotLight_6", true);
    SetEntityActive("waterlurker_music02_1", true);
    SetEntityActive("waterlurker_music02_2", true);
    SetEntityActive("waterlurker_music02_3", true);
}
void vannmonster1(string &in asParent, string &in asChild, int alState)
{
    SetLightVisible("SpotLight_4", false);
    SetLightVisible("SpotLight_5", false);
    SetLightVisible("SpotLight_6", false);
    SetEntityActive("waterlurker_music02_1", false);
    SetEntityActive("waterlurker_music02_2", false);
    SetEntityActive("waterlurker_music02_3", false);
}
void vannmonster2(string &in asParent, string &in asChild, int alState)
{
    SetLightVisible("SpotLight_3", true);
    SetLightVisible("SpotLight_2", true);
    SetLightVisible("SpotLight_1", true);
    SetEntityActive("waterlurker_music02_6", true);
    SetEntityActive("waterlurker_music02_5", true);
    SetEntityActive("waterlurker_music02_4", true);
}
void vannmonster3(string &in asParent, string &in asChild, int alState)
{
    SetLightVisible("SpotLight_3", false);
    SetLightVisible("SpotLight_2", false);
    SetLightVisible("SpotLight_1", false);
    SetEntityActive("waterlurker_music02_6", false);
    SetEntityActive("waterlurker_music02_5", false);
    SetEntityActive("waterlurker_music02_4", false);
}
void vannmonster4(string &in asParent, string &in asChild, int alState)
{
    SetLightVisible("SpotLight_9", true);
    SetLightVisible("SpotLight_8", true);
    SetLightVisible("SpotLight_7", true);
    SetEntityActive("waterlurker_music02_8", true);
    SetEntityActive("waterlurker_music02_7", true);
    SetEntityActive("waterlurker_music02_9", true);
}
void vannmonster5(string &in asEntity, string &in type)
{
    SetLightVisible("SpotLight_9", false);
    SetLightVisible("SpotLight_8", false);
    SetLightVisible("SpotLight_7", false);
    SetEntityActive("waterlurker_music02_8", false);
    SetEntityActive("waterlurker_music02_7", false);
    SetEntityActive("waterlurker_music02_9", false);
}

////Ødelegge plankene/////
void AddCrowBarQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("", "CrowBarQuest");
}

void BreakBoards(string &in asParent, string &in asChild, int alState)
{

SetEntityActive("block_box_1", false);  
SetEntityActive("block_box_2", false);
SetEntityActive("crowbar_broken_1", true);
SetEntityActive("crowbar_joint_1", false);

CompleteQuest("", "CrowBarQuest");

PlayMusic("12_puzzle_cavein.ogg", false, 1.0, 0, 1, true); //Optional music for completing puzzle, remove this line if desired

AddTimer("", 30.0, "ResetMusic"); //Reset the music

GiveSanityBoost(); //Sanity boost for completing puzzle, also optional

SetPropHealth("wooden_boards_block_1", 0.0);

}

void AttatchCrowbar(string &in asItem, string &in asEntity)
{
SetEntityActive("crowbar_joint_1", true);

SetPlayerActive(false);

StartPlayerLookAt("crowbar_joint_1", 2, 2, "");

PlaySoundAtEntity("", "player_crouch.snt", "crowbar_joint_1", 0, false);

AddTimer("", 1.0, "ResetPlayer");
AddTimer("", 1.5, "StopPlayerLook");
RemoveItem(asItem);

}
void StopPlayerLook(string &in asTimer)
{
StopPlayerLookAt();
}
void ResetPlayer(string &in asTimer)
{
SetPlayerActive(true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{
ChangeMap("asdad_1.map", "from_asdad", "", "");
SetupLoadScreen("LoadingText", "Kitchen_01", 0, "");
}

(This post was last modified: 02-19-2012, 04:51 PM by Ardoetia.)
02-19-2012, 04:49 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#17
RE: Game Crashes (No Error issues)

On the first script, on your 46th line, you forgot to finish the line with );
It's GiveSanityDamage(15, true"
but it should be GiveSanityDamage(15, true);

What's wrong with the second script?
And giving the exact error would likely help us to see the problem, because it might be hard to inspect whole code to find what is wrong.

02-20-2012, 02:51 AM
Website Find




Users browsing this thread: 5 Guest(s)