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2 scripts
Saren Offline
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Posts: 196
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Joined: Jan 2012
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#1
2 scripts

Hey guys, so, I was wondering how you do 2 things, 1, how to comebine the hammer and chipper, and 2ndly, how to use them on a breakable wall, kinda like the floor in Prison in the main story. Any help appreciated.

03-01-2012, 08:07 AM
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Datguy5 Offline
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#2
RE: 2 scripts

You need an inventory.hps if you want to combine things.

03-01-2012, 04:56 PM
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jessehmusic Offline
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#3
RE: 2 scripts

(03-01-2012, 08:07 AM)Saren Wrote: Hey guys, so, I was wondering how you do 2 things, 1, how to comebine the hammer and chipper, and 2ndly, how to use them on a breakable wall, kinda like the floor in Prison in the main story. Any help appreciated.
here is the hammer to wall



void OnStart()

{
AddUseItemCallback("", "Hammer", "wooden_boards_block", "OpenDoor", true);
}


void OpenDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("wooden_boards_block", false, true);
PlaySoundAtEntity("", "unlock_door", "wooden_boards_block", 0, false);
RemoveItem("Hammer");
SetPropHealth("wooden_boards_block", 0);
}

and here is the wall



void OnStart()

{
AddEntityCollideCallback("armchair_1", "mansionbase_secret_passage_1", "BreakWall", true, 0);

}

void BreakWall(string &in asParent, string &in asChild, string &in alState)
{
SetPropHealth("mansionbase_secret_passage_1", 0);
}

i have it on my "lost" Custom storie it works great!

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
(This post was last modified: 03-01-2012, 04:57 PM by jessehmusic.)
03-01-2012, 04:56 PM
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Saren Offline
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Posts: 196
Threads: 20
Joined: Jan 2012
Reputation: 1
#4
RE: 2 scripts

(03-01-2012, 04:56 PM)jessehmusic Wrote: here is the hammer to wall



void OnStart()

{
AddUseItemCallback("", "Hammer", "wooden_boards_block", "OpenDoor", true);
}


void OpenDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("wooden_boards_block", false, true);
PlaySoundAtEntity("", "unlock_door", "wooden_boards_block", 0, false);
RemoveItem("Hammer");
SetPropHealth("wooden_boards_block", 0);
}

and here is the wall



void OnStart()

{
AddEntityCollideCallback("armchair_1", "mansionbase_secret_passage_1", "BreakWall", true, 0);

}

void BreakWall(string &in asParent, string &in asChild, string &in alState)
{
SetPropHealth("mansionbase_secret_passage_1", 0);
}

i have it on my "lost" Custom storie it works great!
Yea I've seen it a couple of times before, thank you for providing thr script man



(This post was last modified: 03-01-2012, 09:54 PM by Saren.)
03-01-2012, 09:53 PM
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jessehmusic Offline
Senior Member

Posts: 423
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Joined: Dec 2011
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#5
RE: 2 scripts

(03-01-2012, 09:53 PM)Saren Wrote:
(03-01-2012, 04:56 PM)jessehmusic Wrote: here is the hammer to wall



void OnStart()

{
AddUseItemCallback("", "Hammer", "wooden_boards_block", "OpenDoor", true);
}


void OpenDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("wooden_boards_block", false, true);
PlaySoundAtEntity("", "unlock_door", "wooden_boards_block", 0, false);
RemoveItem("Hammer");
SetPropHealth("wooden_boards_block", 0);
}

and here is the wall



void OnStart()

{
AddEntityCollideCallback("armchair_1", "mansionbase_secret_passage_1", "BreakWall", true, 0);

}

void BreakWall(string &in asParent, string &in asChild, string &in alState)
{
SetPropHealth("mansionbase_secret_passage_1", 0);
}

i have it on my "lost" Custom storie it works great!
Yea I've seen it a couple of times before, thank you for providing thr script man
No problem Wink was realy hard to learn when i was new :S If you want more contact add mine skype Smile "wowhasse1"

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
03-02-2012, 12:31 AM
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Saren Offline
Member

Posts: 196
Threads: 20
Joined: Jan 2012
Reputation: 1
#6
RE: 2 scripts

(03-02-2012, 12:31 AM)jessehmusic Wrote: No problem Wink was realy hard to learn when i was new :S If you want more contact add mine skype Smile "wowhasse1"
Kewl, I'll do that =)



03-02-2012, 07:51 AM
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Saren Offline
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Posts: 196
Threads: 20
Joined: Jan 2012
Reputation: 1
#7
RE: 2 scripts

(03-01-2012, 04:56 PM)Datguy5 Wrote: You need an inventory.hps if you want to combine things.
Okay, and where do I put this .hps? xD
Excuse me but I've never heard about this file before now... lolol.. Thought it was in map.hps's as well but... nope


03-02-2012, 09:41 AM
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SilentStriker Offline
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Posts: 950
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#8
RE: 2 scripts

The inventory.hps is places inside your map folder. Look in the inventory.hps that TDD have so you know how to use it Smile and to make it look better when using a hammer on something you can make a hammer animation on the thing you want to hit Smile

03-02-2012, 09:45 AM
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Saren Offline
Member

Posts: 196
Threads: 20
Joined: Jan 2012
Reputation: 1
#9
RE: 2 scripts

(03-02-2012, 09:45 AM)SilentStriker Wrote: The inventory.hps is places inside your map folder. Look in the inventory.hps that TDD have so you know how to use it Smile and to make it look better when using a hammer on something you can make a hammer animation on the thing you want to hit Smile
You want me to make an animation... REALLY?? Oh well... I guess I can try.. hahaha. Even though I got no idea how you do that... xD
Anyway, thx for info Striker




(This post was last modified: 03-02-2012, 09:54 AM by Saren.)
03-02-2012, 09:54 AM
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