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		| xxR3LoaD3dxx   Junior Member
 
 Posts: 5
 Threads: 3
 Joined: Mar 2012
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			| Help! Script error!! 
 
				So I am working on my custom story and I have a scripted sequence that is set to start 1 second after player collides with a script area. 
I will qoute the file below, upon entering the map it says there is some kind of error with the signature on the AddEntityCollideCallback that I have, I don't see anything wrong with it. granted im not a pro scripter    
Please help! I have put alot of work into what I have so far and want to keep making progress on it so i can put it up on ModDB. Please and thank you for your help    Quote: //////////////void OnStart()
 {
 AddEntityCollideCalback("Player", "ChaseStart", "ChaseStartFunc", true, 1);
 }
 
 /////////////////////////////////////////////////////////////////////////
 void ChaseStartFunc(string &in asParent, string &in asChild, int alState)
 {
 SetPlayerActive(false);
 StartPlayerLookAt("scratches_7", 5, 10, "");
 AddTimer("tmrChase", 1.0f, "ChaseSequence");
 }
 void ChaseSequence(string &in asTimer)
 {
 AddLocalVarInt("iIntroPart", 1);
 float partSpeed = 1.5f;
 switch (GetLocalVarInt("iIntroPart"))
 {
 case 1: // First part
 partSpeed = 3.0f;
 StartPlayerLookAt("ink_bottle_1", 2, 5, "");
 PlaySoundAtEntity("", "00_laugh.snt", "Player", 0, false);
 break;
 case 2: // Second part
 partSpeed = 8.0f;
 StartPlayerLookAt("barrel01_1", 5, 10, "");
 AddPropForce("wine02_1", 0, 0, 1000, "World");
 break;
 case 3: // Third part
 partSpeed = 2.0f;
 SetEntityActive("enemy_suitor_malo_1", true);
 SetPropHealth("prison_4", 0.0f);
 ShowEnemyPlayerPosition("enemy_suitor_malo_1");
 SetPlayerActive(true);
 break;
 }
 
 if (GetLocalVarInt("iIntroPart") <3)
 {
 AddTimer("tmrChase", partSpeed, "ChaseSequence");
 }
 }
 
 //////////////
 void OnEnter()
 {
 
 }
 
 //////////////
 void OnLeave()
 {
 
 }
 Nothings scarier then a screaming naked man flying down a hallway at 200mph.....wait...what?
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	| 03-10-2012, 07:39 PM |  |  
	
		| UnseenLegend ( NL )   Member
 
 Posts: 171
 Threads: 10
 Joined: Sep 2011
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			| RE: Help! Script error!! 
 
				void ChaseSequence(string &in asTimer){
 AddLocalVarInt("iIntroPart", 1);
 float partSpeed = 1.5f;
 switch (GetLocalVarInt("iIntroPart"))
 { <--
 
you placed it the wrong way ''}''
 if (GetLocalVarInt("iIntroPart") <3){
 AddTimer("tmrChase", partSpeed, "ChaseSequence");
 }
 }<--
 
When you add script functions, without using it. The error wont show what the problem is. sometime...
			 
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	| 03-10-2012, 10:09 PM |  |  
	
		| Apjjm   Is easy to say
 
 Posts: 496
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 Joined: Apr 2011
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			| RE: Help! Script error!! 
 
				Actually, the problem is that you are missing an "l" in AddEntityCollideCall back:
 //////////////void OnStart()
 {
 AddEntityCollideCallback("Player", "ChaseStart", "ChaseStartFunc", true, 1);
 }
				
(This post was last modified: 03-11-2012, 12:33 AM by Apjjm.)
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	| 03-10-2012, 11:07 PM |  |  
	
		| xxR3LoaD3dxx   Junior Member
 
 Posts: 5
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 Joined: Mar 2012
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			| RE: Help! Script error!! 
 
				Thanks    Im horrible when it comes to those stupid brackets lol  (03-10-2012, 10:09 PM)UnseenLegend ( NL ) Wrote:  you placed it the wrong way ''}''void ChaseSequence(string &in asTimer){
 AddLocalVarInt("iIntroPart", 1);
 float partSpeed = 1.5f;
 switch (GetLocalVarInt("iIntroPart"))
 { <--
 
 if (GetLocalVarInt("iIntroPart") <3){
 AddTimer("tmrChase", partSpeed, "ChaseSequence");
 }
 }<--
 
When you add script functions, without using it. The error wont show what the problem is. sometime...
 
 
Thanks    I would have never spotted that lol  (03-10-2012, 11:07 PM)Apjjm Wrote:  Actually, the problem is that you are missing an "l" in AddEntityCollideCallback:
 //////////////void OnStart()
 {
 AddEntityCollideCallback("Player", "ChaseStart", "ChaseStartFunc", true, 1);
 }
Your bracketing on the switch statement is fine.
 Nothings scarier then a screaming naked man flying down a hallway at 200mph.....wait...what?
 
				
(This post was last modified: 03-10-2012, 11:54 PM by xxR3LoaD3dxx.)
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	| 03-10-2012, 11:52 PM |  |  
	
		| UnseenLegend ( NL )   Member
 
 Posts: 171
 Threads: 10
 Joined: Sep 2011
 Reputation: 
12
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			| RE: Help! Script error!! 
 
				 (03-10-2012, 11:07 PM)Apjjm Wrote:  Your bracketing on the switch statement is fine. Wait What ? 
When i do this.
 
} 
AddEntityCollideCallback("Player", "ChaseStart", "ChaseStartFunc", true, 1); 
}
 
Will the trigger be not active. 
Second when you got fatal error, you cannot find where the problem is. mostly.. 
When you getting a fatal error check first on bracketing. It saves you time believe me.
			 
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	| 03-11-2012, 02:06 PM |  |  
	
		| Apjjm   Is easy to say
 
 Posts: 496
 Threads: 18
 Joined: Apr 2011
 Reputation: 
52
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			| RE: Help! Script error!! 
 
				Syntactically, the braces were fine: the interpreter will always  throw bracketing errors before any errors to do with function signatures. If you re-read the first post you will notice that the error reported is a function signature error. If a bracketing error occurs the interpreter will not look for errors past that stage  and as such a bracketing error could not have been the source of the problem reported. If you want to test this, try:
 void errorMe() { {    Invalid_Function_Name(123); }
Even though "Invalid_Function_Name(int)" is not defined, that error is not reported as the bracketing error takes precedence. If I altered the code in some way and an error about that function signature was reported, the brackets therefore, must be fine / have been fixed.
			
				
(This post was last modified: 03-11-2012, 03:31 PM by Apjjm.)
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	| 03-11-2012, 03:10 PM |  |  |