EthanLancaster
Junior Member
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Please Help!
Ive been trying to find the error in this script for about an hour! Im really bad at it please help!
void OnStart ( )
{
AddUseItemCallback("", "LibraryKey, mansion_1, UsedKeyOnDoor, true);
AddEntityCollideCallback("Player", "StartPoint_Quest", "GetStartPoint", true, 1);
AddEntityCollideCallback("Player", "StartPoint_Quest", "FinishStartPoint", true, 1);
}
void UsedKeyOnDoor(string &in asEntity, int alState)
void GetStartPoint(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("mansion_1", false, true);
AddQuest ( "investigate", "Investigate" ) ;
}
void FinishStartPoint(string &in asParent, string &in asChild, int alState)
{
CompleteQuest ( "investigate", "Investigate" ) ;
}
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03-15-2012, 05:16 AM |
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Your Computer
SCAN ME!
Posts: 3,456
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Joined: Jul 2011
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235
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RE: Please Help!
Do research on how to define a function.
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03-15-2012, 06:54 AM |
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Equil
Member
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RE: Please Help!
Um, could you explain exactly what you're trying to achieve with this script? Unlock a door then start a quest?
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03-15-2012, 07:16 AM |
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Strembitsky
Senior Member
Posts: 254
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Joined: Feb 2012
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RE: Please Help!
You're missing an immense amount of quotations in your script. Do what Your Computer said.
The Nightmares v1.0 - Dreadful Fires WIP
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03-15-2012, 02:23 PM |
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Xanthos
Senior Member
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RE: Please Help!
I see this error
AddUseItemCallback("", "LibraryKey, mansion_1, UsedKeyOnDoor, true);
See this ["LibraryKey]
Add them "
FIXED ["LibraryKey"]
See this [mansion_1]
FIXED ["mansion_1"]
--And I would add this to the scripts--
GiveSanityBoostSmall();
OR
GiveSanityBoost();
----
PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
RemoveItem("LibraryKey");
-----------------Now Here I fix it all At once--------------
void OnStart ()
{
AddUseItemCallback("", "LibraryKey", "mansion_1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "StartPoint_Quest", "GetStartPoint", true, 1);
AddEntityCollideCallback("Player", "StartPoint_Quest", "FinishStartPoint", true, 1);
}
void UsedKeyOnDoor(string &in asEntity, int alState)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
RemoveItem("LibraryKey");
GiveSanityBoostSmall();
}
void GetStartPoint(string &in asParent, string &in asChild, int alState)
{
AddQuest ( "investigate", "Investigate" ) ;
PlayGuiSound("react_breath_slow", 0.5f);
}
void FinishStartPoint(string &in asParent, string &in asChild, int alState)
{
CompleteQuest ( "investigate", "Investigate" ) ;
GiveSanityBoostSmall();
}
-----------------------------
Plug that shit in and if a message pops up.
Reply that message so I can fixy
(This post was last modified: 03-16-2012, 01:21 AM by Xanthos.)
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03-16-2012, 01:19 AM |
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EthanLancaster
Junior Member
Posts: 15
Threads: 9
Joined: Mar 2012
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RE: Please Help!
Thank you!!! I no longer get an error but the key will not go to the door. It says cannot use item this way. :/ Do I have to connect the props somehow? Thanks again for your help!
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03-16-2012, 06:54 PM |
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EthanLancaster
Junior Member
Posts: 15
Threads: 9
Joined: Mar 2012
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0
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RE: Please Help!
Here is my current script. Please help im so lost. It says cannot use item this way every time. Thanks in advance!
void OnStart ()
{
AddUseItemCallback("", "LibraryKey", "mansion_2", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "StartPoint_Quest", "GetStartPoint", true, 1);
AddEntityCollideCallback("Player", "StartPoint_Quest", "FinishStartPoint", true, 1);
}
void KeyOnDoor(string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 1, false);
RemoveItem("LibraryKey");
GiveSanityBoostSmall();
}
void GetStartPoint(string &in asParent, string &in asChild, int alState)
{
AddQuest("investigate","Investigate");
PlayGuiSound("react_breath_slow", 0.5f);
}
void FinishStartPoint(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("investigate","Investigate") ;
GiveSanityBoostSmall();
}
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03-16-2012, 08:12 PM |
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Xanthos
Senior Member
Posts: 318
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Joined: Mar 2012
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RE: Please Help!
(03-16-2012, 08:12 PM)EthanLancaster Wrote: Here is my current script. Please help im so lost. It says cannot use item this way every time. Thanks in advance!
void OnStart ()
{
AddUseItemCallback("", "LibraryKey", "mansion_2", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "StartPoint_Quest", "GetStartPoint", true, 1);
AddEntityCollideCallback("Player", "StartPoint_Quest", "FinishStartPoint", true, 1);
}
void KeyOnDoor(string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 1, false);
RemoveItem("LibraryKey");
GiveSanityBoostSmall();
}
void GetStartPoint(string &in asParent, string &in asChild, int alState)
{
AddQuest("investigate","Investigate");
PlayGuiSound("react_breath_slow", 0.5f);
}
void FinishStartPoint(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("investigate","Investigate") ;
GiveSanityBoostSmall();
} I decided to post this on your thread so others can see.
The Error
void KeyOnDoor(string &in asEntity)
This Fixed
void KeyOnDoor(string &in asItem, string &in asEntity)
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03-16-2012, 09:42 PM |
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EthanLancaster
Junior Member
Posts: 15
Threads: 9
Joined: Mar 2012
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0
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RE: Please Help!
(03-16-2012, 09:42 PM)Xanthos Wrote: (03-16-2012, 08:12 PM)EthanLancaster Wrote: Here is my current script. Please help im so lost. It says cannot use item this way every time. Thanks in advance!
void OnStart ()
{
AddUseItemCallback("", "LibraryKey", "mansion_2", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "StartPoint_Quest", "GetStartPoint", true, 1);
AddEntityCollideCallback("Player", "StartPoint_Quest", "FinishStartPoint", true, 1);
}
void KeyOnDoor(string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 1, false);
RemoveItem("LibraryKey");
GiveSanityBoostSmall();
}
void GetStartPoint(string &in asParent, string &in asChild, int alState)
{
AddQuest("investigate","Investigate");
PlayGuiSound("react_breath_slow", 0.5f);
}
void FinishStartPoint(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("investigate","Investigate") ;
GiveSanityBoostSmall();
} I decided to post this on your thread so others can see.
The Error
void KeyOnDoor(string &in asEntity)
This Fixed
void KeyOnDoor(string &in asItem, string &in asEntity)
That fixed it! Thank you!!!
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03-16-2012, 10:14 PM |
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