Damascus 
			Senior Member29  
	
		
			
CreateParticleSystem not working 
 
				I've created a ScriptArea that i want to produce a whirl of dust. When the player completes a puzzle, they hear a roar in the distance, and a whirl of dust blows out the nearby torches. I've called the ScriptArea "WhirlArea," and here's the script I have set up:
Spoiler below!  
 
 
The sound plays, and the lights go out, but there is no whirl of dust. Any reason why this might be happening?
			
				
(This post was last modified: 03-16-2012, 09:46 AM by Damascus .) 
 
				
			 
		 
 
 
	03-16-2012, 08:59 AM  
		
	 
 
	
		Equil 
			Member0  
	
		
			
RE: CreateParticleSystem not working 
 
				trying putting .ps in CreateParticleSystemAtEntity, i.e
			
			
			
		 
 
 
	03-16-2012, 09:03 AM  
		
	 
 
	
		Damascus 
			Senior Member29  
	
		
			
RE: CreateParticleSystem not working 
 
				Made the change, but the particle system still won't appear.
			
			
 
 
 
	03-16-2012, 09:21 AM  
		
	 
 
	
		Equil 
			Member0  
	
		
			
RE: CreateParticleSystem not working 
 
				Very odd.. I just did some testing on my map with that. It seems to appear fine for me. Here's the code: 
void OnStart() {
Try adjusting the position of the area you are creating the particle at also.
			
 
 
 
	03-16-2012, 09:43 AM  
		
	 
 
	
		Damascus 
			Senior Member29  
	
		
			
RE: CreateParticleSystem not working 
 
				 (03-16-2012, 08:59 AM) Damascus Wrote:  WhirlArea ," and here's the script I have set up:AreaWhirl ", false);How is it i can spend hours going over the script before posting, and then only notice what I did wrong five minutes after I post? 
 
			
			
 
 
 
	03-16-2012, 09:45 AM  
		
	 
 
	
		Equil 
			Member0  
	
		
			
RE: CreateParticleSystem not working 
 
				It happens! 
Can't believe I didn't notice that either x.x
			
				
(This post was last modified: 03-16-2012, 09:49 AM by Equil .) 
 
				
			 
		 
 
 
	03-16-2012, 09:48 AM