| Homicide13   Senior Member
 
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			| Falling Up 
 
				Originally made for the Teamnesia project that was suggested however long ago, I have instead decided to release my submission as a short stand-alone project. Falling Up is a short series of environments coupled together by puzzles and what will hopefully be an interesting gameplay idea. This project is intended to be more of a creative project than a logical story, and should be played as such. I consider Falling Up to be a showcase for my abilites as a modder and a game developer - it is meant to act as a (personal) standard in enviornment detail, and should therefore be viewed as an exibition in detail and puzzle design.http://www.moddb.com/mods/falling-up
 
				
(This post was last modified: 04-07-2012, 08:27 PM by Homicide13.)
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	| 04-06-2012, 09:41 AM |  | 
	
		| Skashi  Pirate
 
 Posts: 315
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			| RE: Falling Up 
 
				Nice screenshotsd, I'll check it out    |  | 
	| 04-06-2012, 10:39 AM |  | 
	
		| Dark Knight   Senior Member
 
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			| RE: Falling Up 
 
				excellent and short puzzle blow mind map, like it!but many of items are inactive.
 
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	| 04-06-2012, 06:50 PM |  | 
	
		| Cranky Old Man   Posting Freak
 
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			| RE: Falling Up 
 
				ReviewFirst off, you will need to understand that this is pretty much the opposite of a horror map. This is a showcase of mapping skill, and a single puzzle mechanic, and as such, it's almost flawless.
 The only exception is that there's a certain precision jump. In order to even imagine that you can make this jump, you have to think of the world as consisting of static objects - that hanging fabric is stiff enough to stand on. Then, according to my own efforts, you'll only make the jump one time out of five. You'll take damage every time, and if you don't manage to make the jump before you are down to your final hitpoint (and thus won't be able to make the jump ever due to lowered speed) you will notice that you are not capable of dying, and will have to restart the story.
 Another thing is that you can't interact with anything except the puzzle elements. While this is good for laying bare the puzzle, it removes almost half of the Amnesia game-play. What matters is the key, the lock, and everything else is just scenery.
 While a bit messy, this scenery is very, very close to professional standards.
 Just remember that this is a short, simple no-horror showcase puzzle map, and you wont be disappointed.
 
 5/5
 
 
 
 
				
(This post was last modified: 04-08-2012, 09:02 PM by Cranky Old Man.)
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	| 04-08-2012, 09:01 PM |  |