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		| zombiehacker595   Member
 
 Posts: 141
 Threads: 51
 Joined: Mar 2012
 Reputation: 
3
 | 
			| FATAL ERROR plz help 
 
				help my amnesia custom story scripting is not working  
this is my script so far 
void OnStart() 
{ 
SetEntityPlayerInteractCallback("key_study_1", "ActivateMonster", true); 
} 
void OnEnter() 
{ 
} 
void OnLeave() 
{ 
} 
void ActivateMonster(string &in item) 
{ 
SetentityActive("servant_grunt_1", true); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle"); 
} 
and i get this message  
FATAL ERROR could not load script file 
custom_stories/test/maps/intro.hps 
main 19,60 : ERR: expected identifier 
main 20,60 : ERR: expected indentifier 
how can i fix this i did it before and it worked than i added level doors or something now its fucked little help plz   ?
			 |  |  
	| 03-28-2012, 03:26 PM |  |  
	
		| Robby   Posting Freak
 
 Posts: 2,549
 Threads: 38
 Joined: Jun 2009
 Reputation: 
47
 | 
			| RE: FATAL ERROR plz help 
 
				 (03-28-2012, 03:26 PM)zombiehacker595 Wrote:  help my amnesia custom story scripting is not working this is my script so far
 void OnStart()
 {
 SetEntityPlayerInteractCallback("key_study_1", "ActivateMonster", true);
 }
 void OnEnter()
 {
 }
 void OnLeave()
 {
 }
 void ActivateMonster(string &in item)
 {
 SetentityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle");
 }
 and i get this message
 FATAL ERROR could not load script file
 custom_stories/test/maps/intro.hps
 main 19,60 : ERR: expected identifier
 main 20,60 : ERR: expected indentifier
 how can i fix this i did it before and it worked than i added level doors or something now its fucked little help plz
  ? 
There is this part of the script.
 SetentityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle");
There are wrong pieces here. It should be like this...
 SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
At the AddEnemyPatrolNode, at "PathNodeArea_1" and PathNodeArea_2", you placed ".", which is wrong. Just copy the code I gave you. It should work.
			 
 Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. |  |  
	| 03-28-2012, 03:40 PM |  |  
	
		| zombiehacker595   Member
 
 Posts: 141
 Threads: 51
 Joined: Mar 2012
 Reputation: 
3
 | 
			| RE: FATAL ERROR plz help 
 
				 (03-28-2012, 03:40 PM)Nemet Robert Wrote:   (03-28-2012, 03:26 PM)zombiehacker595 Wrote:  help my amnesia custom story scripting is not working this is my script so far
 void OnStart()
 {
 SetEntityPlayerInteractCallback("key_study_1", "ActivateMonster", true);
 }
 void OnEnter()
 {
 }
 void OnLeave()
 {
 }
 void ActivateMonster(string &in item)
 {
 SetentityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle");
 }
 and i get this message
 FATAL ERROR could not load script file
 custom_stories/test/maps/intro.hps
 main 19,60 : ERR: expected identifier
 main 20,60 : ERR: expected indentifier
 how can i fix this i did it before and it worked than i added level doors or something now its fucked little help plz
  ? There is this part of the script.
 
 
 SetentityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle");
There are wrong pieces here. It should be like this...
 
 
 SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
At the AddEnemyPatrolNode, at "PathNodeArea_1" and PathNodeArea_2", you placed ".", which is wrong. Just copy the code I gave you. It should work.
 thank you so much i was actually going spaztic but i cant beleive i missed that dot thanks dude    |  |  
	| 03-29-2012, 06:40 AM |  |  |