Damascus
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Grabbable feather
I want to make a monster disappear immediately upon looking away from it, but the only scripts I can find trigger a function when you look AT something instead. Is there a way to do this?
Also, I've tried making a pen_feather that you can grab and carry around, but when I pick it up it seems to spin around uncontrollably. What could be causing this?
(This post was last modified: 03-30-2012, 12:07 AM by Damascus.)
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03-29-2012, 07:53 PM |
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Your Computer
SCAN ME!
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RE: Entity disappearing when you look away + grabbable feather
SetEntityPlayerLookAtCallback.
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03-29-2012, 08:50 PM |
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Damascus
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RE: Entity disappearing when you look away + grabbable feather
Calls a function when the player looks at a certain entity.
Callback syntax: void MyFunc(string &in asEntity, int alState)
alState: 1 = looking, -1 = not looking
asName - internal name
asCallback - function to call
abRemoveWhenLookedAt - determines whether the callback should be removed when the player looked at the entity
So in the function called, do I put an "if(alState == -1)" in there? Or is it too late, with the function exectued as soon as you look at it and not able to do anything else?
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03-29-2012, 09:48 PM |
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Damascus
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RE: Grabbable feather
Well I played with it and got it to work this way.
Still need some advice on picking up a feather without it spinning like a madman.
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03-30-2012, 12:07 AM |
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