Damascus 
 
 
		
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Grabbable feather 
			 
			
				I want to make a monster disappear immediately upon looking away from it, but the only scripts I can find trigger a function when you look AT something instead. Is there a way to do this? 
 
Also, I've tried making a pen_feather that you can grab and carry around, but when I pick it up it seems to spin around uncontrollably. What could be causing this? 
			 
			
			
 
			
				
(This post was last modified: 03-30-2012, 12:07 AM by Damascus.)
 
				
			 
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	| 03-29-2012, 07:53 PM  | 
	
		
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		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
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RE: Entity disappearing when you look away + grabbable feather 
			 
			
				SetEntityPlayerLookAtCallback.
			 
			
			
 
			
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	| 03-29-2012, 08:50 PM  | 
	
		
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		Damascus 
 
 
		
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RE: Entity disappearing when you look away + grabbable feather 
			 
			
				Calls a function when the player looks at a certain entity. 
 
 
Callback syntax: void MyFunc(string &in asEntity, int alState)  
 
 
alState: 1 = looking, -1 = not looking 
 
 
 
 
asName - internal name 
 
 
asCallback - function to call 
 
 
abRemoveWhenLookedAt - determines whether the callback should be removed when the player looked at the entity  
 
So in the function called, do I put an "if(alState == -1)" in there? Or is it too late, with the function exectued as soon as you look at it and not able to do anything else? 
 
			 
			
			
 
			
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	| 03-29-2012, 09:48 PM  | 
	
		
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		Damascus 
 
 
		
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RE: Grabbable feather 
			 
			
				Well I played with it and got it to work this way. 
 
Still need some advice on picking up a feather without it spinning like a madman. 
			 
			
			
 
			
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	| 03-30-2012, 12:07 AM  | 
	
		
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