WTF Scriptlines!
Hello to all here!
I downloaded some custom stories last time. Then I looked at the script files they have (.hps files). I was wondering about this scriptlines:
SetLocalVarInt("Var1", 0);
...
...
...
void chemical_1(string &in asItem, string &in asEntity)
{
RemoveItem("chemical_1");
PlaySoundAtEntity("", "puzzle_add_chemical.snt", "acidbarrel", 0, false);
AddLocalVarInt("Var1", 1);
func01();
}
void chemical_2(string &in asItem, string &in asEntity)
{
RemoveItem("chemical_2");
PlaySoundAtEntity("", "puzzle_add_chemical.snt", "acidbarrel", 0, false);
AddLocalVarInt("Var1", 1);
func01();
}
void chemical_3(string &in asItem, string &in asEntity)
{
RemoveItem("chemical_3");
PlaySoundAtEntity("", "puzzle_add_chemical.snt", "acidbarrel", 0, false);
AddLocalVarInt("Var1", 1);
func01();
}
void func01()
{
if(GetLocalVarInt("Var1") == 3)
{
AddUseItemCallback("", "jar_1", "acidbarrel", "giveacid", true);
PlaySoundAtEntity("", "quest_completed.snt", "Player", 0, false);
}
}
I didn't saw them in my live yet!! What the **** is "LocalVarInt"???
Please tell me, what effects these scripts have.
(This post was last modified: 04-21-2012, 09:43 PM by P44RTHURN4X.)
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