zombiehacker595
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combining glass container with acid
what would the script be to get a glass container and collect acid from an acid container?
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04-01-2012, 02:51 AM |
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Xanthos
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RE: combining glass container with acid
What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?
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04-01-2012, 03:22 AM |
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zombiehacker595
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RE: combining glass container with acid
(04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?
as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?
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04-01-2012, 03:27 AM |
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Xanthos
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RE: combining glass container with acid
(04-01-2012, 03:27 AM)zombiehacker595 Wrote: (04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?
as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?
Easy,
Put a script area above the glass container where you use the item on and name it "AcidGet"
Now the script
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
}
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04-01-2012, 03:34 AM |
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zombiehacker595
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RE: combining glass container with acid
(04-01-2012, 03:34 AM)Xanthos Wrote: (04-01-2012, 03:27 AM)zombiehacker595 Wrote: (04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?
as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?
Easy,
Put a script area above the glass container where you use the item on and name it "AcidGet"
Now the script
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
} {
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent");
}
wont work all names are same as level editor?
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04-01-2012, 03:49 AM |
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Xanthos
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RE: combining glass container with acid
(04-01-2012, 03:49 AM)zombiehacker595 Wrote: (04-01-2012, 03:34 AM)Xanthos Wrote: (04-01-2012, 03:27 AM)zombiehacker595 Wrote: (04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?
as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?
Easy,
Put a script area above the glass container where you use the item on and name it "AcidGet"
Now the script
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
} {
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent");
}
wont work all names are same as level editor?
What's the error?
"Can't use this item this way"
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04-01-2012, 03:50 AM |
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zombiehacker595
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Posts: 141
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RE: combining glass container with acid
(04-01-2012, 03:50 AM)Xanthos Wrote: (04-01-2012, 03:49 AM)zombiehacker595 Wrote: (04-01-2012, 03:34 AM)Xanthos Wrote: (04-01-2012, 03:27 AM)zombiehacker595 Wrote: (04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?
as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?
Easy,
Put a script area above the glass container where you use the item on and name it "AcidGet"
Now the script
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
} {
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent");
}
wont work all names are same as level editor?
What's the error?
"Can't use this item this way" yea but in the script was i supposed to change the script to acid get or is the acidscript part sposed to be the script?
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04-01-2012, 04:13 AM |
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Xanthos
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Posts: 318
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RE: combining glass container with acid
I will bold in the script parts you change
AddUseItemCallback("", "Name of empty Glass jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Name of empty Glass Jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
}
Acid_Glass_Jar is the subname for the extraEnglish.lang
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04-01-2012, 04:17 AM |
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