zombiehacker595 
 
 
		
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combining glass container with acid 
			 
			
				what would the script be to get a glass container and collect acid from an acid container?
			 
			
			
			
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	| 04-01-2012, 02:51 AM  | 
	
		
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		Xanthos 
 
 
		
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RE: combining glass container with acid 
			 
			
				What exactly do you mean? 
A Acid Jar and if you use a glass jar on it you get acid jar?
			 
			
			
 
			
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	| 04-01-2012, 03:22 AM  | 
	
		
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		zombiehacker595 
 
 
		
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RE: combining glass container with acid 
			 
			
				 (04-01-2012, 03:22 AM)Xanthos Wrote:  What exactly do you mean? 
A Acid Jar and if you use a glass jar on it you get acid jar? 
as in the acid container Special>Acid Container 
and Item>Glass Container 
 how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?
			  
			
			
			
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	| 04-01-2012, 03:27 AM  | 
	
		
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		Xanthos 
 
 
		
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RE: combining glass container with acid 
			 
			
				 (04-01-2012, 03:27 AM)zombiehacker595 Wrote:   (04-01-2012, 03:22 AM)Xanthos Wrote:  What exactly do you mean? 
A Acid Jar and if you use a glass jar on it you get acid jar?  
 
as in the acid container Special>Acid Container 
and Item>Glass Container 
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid? 
Easy, 
Put a script area above the glass container where you use the item on and name it "AcidGet"
 
Now the script
 
	AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true); 
} 
	void AcidScript(string &in asItem, string &in asEntity) 
{ 
	RemoveItem("Glass_jar"); 
	GiveSanityBoostSmall(); 
	GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent"); 
}
			  
			
			
 
			
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	| 04-01-2012, 03:34 AM  | 
	
		
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		zombiehacker595 
 
 
		
			Member 
			
			
			
 
			
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RE: combining glass container with acid 
			 
			
				 (04-01-2012, 03:34 AM)Xanthos Wrote:   (04-01-2012, 03:27 AM)zombiehacker595 Wrote:   (04-01-2012, 03:22 AM)Xanthos Wrote:  What exactly do you mean? 
A Acid Jar and if you use a glass jar on it you get acid jar?  
 
as in the acid container Special>Acid Container 
and Item>Glass Container 
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?  
 
Easy, 
Put a script area above the glass container where you use the item on and name it "AcidGet" 
 
Now the script 
 
	AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true); 
} 
	void AcidScript(string &in asItem, string &in asEntity) 
{ 
	RemoveItem("Glass_jar"); 
	GiveSanityBoostSmall(); 
	GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent"); 
} { 
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true); 
} 
 void AcidScript(string &in asItem, string &in asEntity) 
{ 
RemoveItem("Glass_jar"); 
GiveSanityBoostSmall(); 
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent"); 
}  
 wont work all names are same as level editor?
			  
			
			
			
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	| 04-01-2012, 03:49 AM  | 
	
		
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		Xanthos 
 
 
		
			Senior Member 
			
			
			
 
			
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RE: combining glass container with acid 
			 
			
				 (04-01-2012, 03:49 AM)zombiehacker595 Wrote:   (04-01-2012, 03:34 AM)Xanthos Wrote:   (04-01-2012, 03:27 AM)zombiehacker595 Wrote:   (04-01-2012, 03:22 AM)Xanthos Wrote:  What exactly do you mean? 
A Acid Jar and if you use a glass jar on it you get acid jar?  
 
as in the acid container Special>Acid Container 
and Item>Glass Container 
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?  
 
Easy, 
Put a script area above the glass container where you use the item on and name it "AcidGet" 
 
Now the script 
 
	AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true); 
} 
	void AcidScript(string &in asItem, string &in asEntity) 
{ 
	RemoveItem("Glass_jar"); 
	GiveSanityBoostSmall(); 
	GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent"); 
} { 
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true); 
} 
void AcidScript(string &in asItem, string &in asEntity) 
{ 
RemoveItem("Glass_jar"); 
GiveSanityBoostSmall(); 
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent"); 
}  
wont work all names are same as level editor? 
What's the error? 
"Can't use this item this way"
			  
			
			
 
			
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	| 04-01-2012, 03:50 AM  | 
	
		
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		zombiehacker595 
 
 
		
			Member 
			
			
			
 
			
	Posts: 141 
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RE: combining glass container with acid 
			 
			
				 (04-01-2012, 03:50 AM)Xanthos Wrote:   (04-01-2012, 03:49 AM)zombiehacker595 Wrote:   (04-01-2012, 03:34 AM)Xanthos Wrote:   (04-01-2012, 03:27 AM)zombiehacker595 Wrote:   (04-01-2012, 03:22 AM)Xanthos Wrote:  What exactly do you mean? 
A Acid Jar and if you use a glass jar on it you get acid jar?  
 
as in the acid container Special>Acid Container 
and Item>Glass Container 
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?  
 
Easy, 
Put a script area above the glass container where you use the item on and name it "AcidGet" 
 
Now the script 
 
	AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true); 
} 
	void AcidScript(string &in asItem, string &in asEntity) 
{ 
	RemoveItem("Glass_jar"); 
	GiveSanityBoostSmall(); 
	GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent"); 
} { 
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true); 
} 
void AcidScript(string &in asItem, string &in asEntity) 
{ 
RemoveItem("Glass_jar"); 
GiveSanityBoostSmall(); 
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent"); 
}  
wont work all names are same as level editor?  
 
What's the error? 
"Can't use this item this way" yea but in the script was i supposed to change the script to acid get or is the acidscript part sposed to be the script?
			  
			
			
			
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	| 04-01-2012, 04:13 AM  | 
	
		
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		Xanthos 
 
 
		
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RE: combining glass container with acid 
			 
			
				I will bold in the script parts you change 
 
AddUseItemCallback("", "Name of empty Glass jar", "AcidGet", "AcidScript", true); 
} 
void AcidScript(string &in asItem, string &in asEntity) 
{ 
RemoveItem("Name of empty Glass Jar"); 
GiveSanityBoostSmall(); 
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent"); 
} 
Acid_Glass_Jar is the subname for the extraEnglish.lang 
			 
			
			
 
			
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	| 04-01-2012, 04:17 AM  | 
	
		
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