| WTF Scriptlines! 
 
				Hello to all here!
 I downloaded some custom stories last time. Then I looked at the script files they have (.hps files). I was wondering about this scriptlines:
 SetLocalVarInt("Var1", 0);
 
 ...
 ...
 ...
 
 void chemical_1(string &in asItem, string &in asEntity)
 {
 RemoveItem("chemical_1");
 PlaySoundAtEntity("", "puzzle_add_chemical.snt", "acidbarrel", 0, false);
 AddLocalVarInt("Var1", 1);
 func01();
 }
 
 void chemical_2(string &in asItem, string &in asEntity)
 {
 RemoveItem("chemical_2");
 PlaySoundAtEntity("", "puzzle_add_chemical.snt", "acidbarrel", 0, false);
 AddLocalVarInt("Var1", 1);
 func01();
 }
 
 void chemical_3(string &in asItem, string &in asEntity)
 {
 RemoveItem("chemical_3");
 PlaySoundAtEntity("", "puzzle_add_chemical.snt", "acidbarrel", 0, false);
 AddLocalVarInt("Var1", 1);
 func01();
 }
 
 void func01()
 {
 if(GetLocalVarInt("Var1") == 3)
 {
 AddUseItemCallback("", "jar_1", "acidbarrel", "giveacid", true);
 PlaySoundAtEntity("", "quest_completed.snt", "Player", 0, false);
 }
 }
 
 I didn't saw them in my live yet!! What the **** is "LocalVarInt"???
 Please tell me, what effects these scripts have.
 
 
				
(This post was last modified: 04-21-2012, 09:43 PM by P44RTHURN4X.)
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