Hi guys!
Can you tell me, what I have to do in this case: I want that the player walks through the rooms of my map, and at the end, he finds a key and I want a monster to spawn at a point, where the player already has been, but the monster should only spawn, when the player already has picked up the key. (for example Amnesia original: Storage Room, when you have picked up those rods and you want to go out, there will spawn a lot of monsters.)I can't use an AddEntityCollideCallback, can't I? Am I able to make something like: SetAreaActive, or so?
Please help me!