| Sprytny   Junior Member
 
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 Joined: Mar 2012
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			| Connecting levers 
 
				Hi,I want to make the key appear when i pull all four levers down. There is some code i have already generated:
 
 
 }
 ConnectEntities("","lever_1","metaldoor_1key", true, 1, "Levers");
 }
 void Levers(string &in asConnectionName, string &in asMainEntity, string &in asConnectEntity, int alState)
 {
 SetLeverStuckState(asMainEntity, 1, true);
 SetEntityActive("metaldoor_1key", true);
 }
 
 I woudl like to extend this to add a few more levers. Any ideas?
 
				
(This post was last modified: 04-23-2012, 06:01 PM by Sprytny.)
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	| 04-23-2012, 05:59 PM |  | 
	
		| LulleBulle   Member
 
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	| 04-23-2012, 06:32 PM |  | 
	
		| Cranky Old Man   Posting Freak
 
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			| RE: Connecting levers 
 
				The key line that you're looking for, might me this one:if(GetLocalVarInt("VarLever_1") == 1 && GetLocalVarInt("VarLever_2") == 1 && GetLocalVarInt("VarLever_3") == 1 && GetLocalVarInt("VarLever_4") == 1)
 {
 // Activate key.
 
 }
 
 
 
				
(This post was last modified: 04-23-2012, 06:45 PM by Cranky Old Man.)
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	| 04-23-2012, 06:44 PM |  | 
	
		| Sprytny   Junior Member
 
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 Joined: Mar 2012
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			| RE: Connecting levers 
 
				@LulleBulle 
I will, sorry for that but i coudn't find that. Next time I gonna search better.
 
Thank you both    Works well!!!
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	| 04-23-2012, 07:23 PM |  |