Rapture
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Can Main Menu have scripts?
For my project, turning it into a Full Conversion. I'm kinda confused, I hear you don't always have to do this, can you give reasons to why I should make a Full Conversion? Like example Main Menus, should require a Full Conversion.
But on to my question, can you put scripting in a custom Main Menu. I was wondering if I could put a 360 degree turning around script in it.
(This post was last modified: 04-23-2012, 12:35 AM by Rapture.)
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04-23-2012, 12:34 AM |
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Strembitsky
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RE: Can Main Menu have scripts?
I'd assume so, as the Main Menu is a map.
The Nightmares v1.0 - Dreadful Fires WIP
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04-23-2012, 12:59 AM |
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Statyk
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RE: Can Main Menu have scripts?
You can NOT add a script to a menu. It may be a .map but it doesn't work the same as if you were playing a game. If you wanted to make a 360 degree spin, you would have to import all the room pieces into a 3D program and animate a 360 spin from the center. Then export the whole room as a single .dae (seperate meshes).
Reasons for making a FC include:
- New Menu background
- Font and text colors
- System icons/graphics
- Shader changes
- Lantern changes
- System sound changes (player jump, sanity clicks, etc.)
That's all off the top of my head. It's mainly system changes. That's about it.
(This post was last modified: 04-23-2012, 01:33 AM by Statyk.)
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04-23-2012, 01:33 AM |
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Putmalk
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RE: Can Main Menu have scripts?
Actually didn't know the main menu was a map...I put a brute down in the staircase, so cool. xD And a suitor + violin in justine, haha.
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04-23-2012, 01:55 AM |
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Stepper321
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RE: Can Main Menu have scripts?
I've put the grunt playing piano
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04-23-2012, 05:41 PM |
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