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Connecting levers
Sprytny Offline
Junior Member

Posts: 7
Threads: 3
Joined: Mar 2012
Reputation: 0
#1
Connecting levers

Hi,
I want to make the key appear when i pull all four levers down. There is some code i have already generated:


}
ConnectEntities("","lever_1","metaldoor_1key", true, 1, "Levers");
}
void Levers(string &in asConnectionName, string &in asMainEntity, string &in asConnectEntity, int alState)
{
SetLeverStuckState(asMainEntity, 1, true);
SetEntityActive("metaldoor_1key", true);
}

I woudl like to extend this to add a few more levers. Any ideas?
(This post was last modified: 04-23-2012, 06:01 PM by Sprytny.)
04-23-2012, 05:59 PM
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LulleBulle Offline
Member

Posts: 101
Threads: 33
Joined: Feb 2012
Reputation: 0
#2
RE: Connecting levers

http://wiki.frictionalgames.com/hpl2/tut...pen_a_door
http://wiki.frictionalgames.com/hpl2/tut...cretshelfs


Try one of those. Also please search the wiki before asking questions.
04-23-2012, 06:32 PM
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Cranky Old Man Offline
Posting Freak

Posts: 986
Threads: 20
Joined: Apr 2012
Reputation: 38
#3
RE: Connecting levers

The key line that you're looking for, might me this one:
if(GetLocalVarInt("VarLever_1") == 1 && GetLocalVarInt("VarLever_2") == 1 && GetLocalVarInt("VarLever_3") == 1 && GetLocalVarInt("VarLever_4") == 1)
{
// Activate key.

}

Noob scripting tutorial: From Noob to Pro

(This post was last modified: 04-23-2012, 06:45 PM by Cranky Old Man.)
04-23-2012, 06:44 PM
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Sprytny Offline
Junior Member

Posts: 7
Threads: 3
Joined: Mar 2012
Reputation: 0
#4
RE: Connecting levers

@LulleBulle
I will, sorry for that but i coudn't find that. Next time I gonna search better.

Thank you both Smile Works well!!!
04-23-2012, 07:23 PM
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