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		| lllDash   Member
 
 Posts: 108
 Threads: 12
 Joined: Apr 2012
 Reputation: 
3
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			|  Random or Looping 
 
				Ive just created lightning for my custom story, now all I need to do is get it to repeat randomly....which I do not know how to do. I'm guessing it could be "RandFloat" but I have not a clue how to implement it. here's the script to the lightning. How would you implement random OR EVEN Looping in this script?
 
 
 
 void OnStart()
 {
 PreloadSound("general_thunder.snt");
 SetSkyBoxActive(true);
 SetSkyBoxColor(0.05, 0.05, 0.10, 1);
 SetLightVisible("SpotLight_1", false);
 SetLightVisible("SpotLight_2", false);
 SetLightVisible("SpotLight_3", false);
 SetLightVisible("SpotLight_4", false);
 SetLightVisible("SpotLight_5", false);
 SetLightVisible("SpotLight_6", false);
 AddTimer("", 3.0f, "flashes");
 }
 //The many flashes that makes up the lightning. all triggered with "flashes"
 void flashes(string &in asTimer)
 {
 AddTimer("", 0.01f, "flashesOn");
 AddTimer("", 0.40f, "flashesOff");
 AddTimer("", 0.45f, "flashesOn");
 AddTimer("", 0.50f, "flashesOff");
 AddTimer("", 0.63f, "flashesOn");
 AddTimer("", 0.67f, "flashesOff");
 AddTimer("", 0.70f, "flashesOn");
 AddTimer("", 0.90f, "flashesOff");
 AddTimer("", 1.10f, "Thunder");
 }
 void Thunder(string &in asTimer)
 {
 PlayGuiSound("general_thunder.snt" , 1.0f);
 }
 void flashesOn(string &in asTimer)
 {
 SetLightVisible("SpotLight_1", true);
 SetLightVisible("SpotLight_2", true);
 SetLightVisible("SpotLight_3", true);
 SetLightVisible("SpotLight_4", true);
 SetLightVisible("SpotLight_5", true);
 SetLightVisible("SpotLight_6", true);
 SetSkyBoxColor(0.5, 0.5, 0.6, 1);
 }
 void flashesOff(string &in asTimer)
 {
 SetLightVisible("SpotLight_1", false);
 SetLightVisible("SpotLight_2", false);
 SetLightVisible("SpotLight_3", false);
 SetLightVisible("SpotLight_4", false);
 SetLightVisible("SpotLight_5", false);
 SetLightVisible("SpotLight_6", false);
 SetSkyBoxColor(0.05, 0.05, 0.10, 1);
 }
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	| 04-27-2012, 09:43 PM |  |  
	
		| narutohokager   Member
 
 Posts: 149
 Threads: 28
 Joined: Jan 2011
 Reputation: 
0
 | 
			| RE: Random or Looping 
 
				For RandomFloat I do not know... We should be able to put a name and then use GetLocalVarFloat. 
But to use the loops, for all my scripts, I do like her :
 void OnStart(){
 PreloadSound("general_thunder.snt");
 SetSkyBoxActive(true);
 SetSkyBoxColor(0.05, 0.05, 0.10, 1);
 SetLightVisible("SpotLight_1", false);
 SetLightVisible("SpotLight_2", false);
 SetLightVisible("SpotLight_3", false);
 SetLightVisible("SpotLight_4", false);
 SetLightVisible("SpotLight_5", false);
 SetLightVisible("SpotLight_6", false);
 AddTimer("", 3.0f, "flashes");
 }
 //The many flashes that makes up the lightning. all triggered with "flashes"
 void flashes(string &in asTimer)
 {
 AddTimer("", 0.01f, "flashesOn");
 AddTimer("", 1.10f, "Thunder");
 }
 void Thunder(string &in asTimer)
 {
 PlayGuiSound("general_thunder.snt" , 1.0f);
 }
 void flashesOn(string &in asTimer)
 {
 SetLightVisible("SpotLight_1", true);
 SetLightVisible("SpotLight_2", true);
 SetLightVisible("SpotLight_3", true);
 SetLightVisible("SpotLight_4", true);
 SetLightVisible("SpotLight_5", true);
 SetLightVisible("SpotLight_6", true);
 SetSkyBoxColor(0.5, 0.5, 0.6, 1);
 AddTimer("", 0.40f, "flashesOff");
 }
 void flashesOff(string &in asTimer)
 {
 SetLightVisible("SpotLight_1", false);
 SetLightVisible("SpotLight_2", false);
 SetLightVisible("SpotLight_3", false);
 SetLightVisible("SpotLight_4", false);
 SetLightVisible("SpotLight_5", false);
 SetLightVisible("SpotLight_6", false);
 SetSkyBoxColor(0.05, 0.05, 0.10, 1);
 AddTimer("", 0.65f, "flashesOn2");
 }
 void flashesOn2(string &in asTimer)
 {
 SetLightVisible("SpotLight_1", true);
 SetLightVisible("SpotLight_2", true);
 SetLightVisible("SpotLight_3", true);
 SetLightVisible("SpotLight_4", true);
 SetLightVisible("SpotLight_5", true);
 SetLightVisible("SpotLight_6", true);
 SetSkyBoxColor(0.5, 0.5, 0.6, 1);
 AddTimer("", 0.40f, "flashesOff2");
 }
 void flashesOff2(string &in asTimer)
 {
 SetLightVisible("SpotLight_1", false);
 SetLightVisible("SpotLight_2", false);
 SetLightVisible("SpotLight_3", false);
 SetLightVisible("SpotLight_4", false);
 SetLightVisible("SpotLight_5", false);
 SetLightVisible("SpotLight_6", false);
 SetSkyBoxColor(0.05, 0.05, 0.10, 1);
 AddTimer("", 0.01f, "flashesOn");
 }
In short: At start, he play FlashLightOn, after, FlashLightOff, after, FlashLightOn2, after, FlashLightOff2, And here, his back to the first FlashLightOn, Normally it will play forever   
Modifies or adds FlashLightOn / Off to vary the timer
			
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	| 04-27-2012, 10:02 PM |  |  
	
		| lllDash   Member
 
 Posts: 108
 Threads: 12
 Joined: Apr 2012
 Reputation: 
3
 | 
			| RE: Random or Looping 
 
				Thanks narutohokager. I feel like an idiot. It never occurred to me that, in order to make the lightning loop, I would have to create a literal loop in the script itself. With that knowledge, I found a shorter way of doing it which would make it easier to create variations with just a single line of code. 
AddTimer("", 0.1f, "flashSequence"); //loop start 
} 
void flashSequence(string &in asTimer) 
{ 
 AddTimer("", 5.0f, "flashes"); //I can add as many of these as I want    
 AddTimer("", 10.0f, "flashLoop"); 
} 
void flashLoop(string &in asTimer)
 
{ 
 AddTimer("", 0.1f, "flashSequence"); //loop end 
}
 
Thanks again.    |  |  
	| 04-27-2012, 11:10 PM |  |  
	
		| narutohokager   Member
 
 Posts: 149
 Threads: 28
 Joined: Jan 2011
 Reputation: 
0
 | 
			| RE: Random or Looping 
 
				No problem.    Dont hesitate to come back if you have another problem   
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	| 04-28-2012, 12:23 AM |  |  |