Hey guys. I'm happy to announce that my 2nd Custom story is currently on its way. This one might be a while in development, as I want to get some custom entities in it if possible, and I am currently planning on making it a FC and messing about with some of the game settings.
I'm going to use this thread as a sort of 'advertisement' I guess, uploading pictures and the like to it to keep people interested. I'm planning on having it out by August if possible, and out before AMFP release even if I have to cut out some features. So anyway, here's a brief introduction. Enjoy!
"One dark night, Thomas is late coming home from his work in London. As he takes his usual route back through the park, he stumbles across a horrific scene, and is forced to stray from the route home by the howl of wild dogs nearby. Panic stricken, he runs to the nearby Park mansion to find help, but all is not as it seems..."
Below are pictures of the park. The first one is in game (Captain Obvious) so it's quite dark. The park is a massive outdoor environment so if you're not actually playing it you quite capture the scale of it. To remedy this i've attached a development screen shot too, which shows roughly 1/4 of what will be the size of it once it is finished.
ParkSS1.jpg (Size: 74.87 KB / Downloads: 272)
ParkSS2.jpg (Size: 214.06 KB / Downloads: 303)
EDIT: The first custom entity has been made! Thanks to some great guides on the forum, i've made this 19th century lamp post. I think it really adds that old fashioned feel to the park area - the texture isn't for sure yet, if I can make something better I will, but for now here's a screen shot of it in game. Let me know what you think
lampSS1.png (Size: 427.03 KB / Downloads: 222)
EDIT: Ok, here's another entity I made for the story. It's called the 'channelling_gem'. Again the texture isn't brilliant, i'm not sure how to make convincing looking skins like they do on 'proper' models so I just used the one from the emerald orb piece. I guess it'll have to do unless I get a lot better at graphics XD Anyway, here's a screen shot:
ChannellingGemSS1.jpg (Size: 209.18 KB / Downloads: 205)
EDIT: Well, i'm happy to announce that the first section (out of 3) of the game is fully mapped out and almost finished now
I'm still trying to make a convincing model for a cultist enemy, but i'm still very much the noob at modelling. By the looks of things, this will run over into AMFP, but that will only make it better because of added 'industrial' looking models, fitting of London really.