Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 31 Vote(s) - 3.68 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tenebris Lake Full Conversion
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
RE: Tenebris Lake Full Conversion

If you're on Windows, go to "My Documents > Amnesia > Tenebris_Lake > hpl.log" And post whatever is in there, in here.
07-16-2012, 05:21 AM
Find
vampax Offline
Junior Member

Posts: 13
Threads: 3
Joined: Jul 2012
Reputation: 0
RE: Tenebris Lake Full Conversion

Ty dude. The .txt says:



Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Tenebris Lake - Amnesia Mod - Loading...' posSad-1x-1)
Setting video mode: 1600 x 900 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GT 240/PCI/SSE2/3DNOW!
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Altavoces (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Altavoces (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
ERROR: Couldn't load language file 'tenebrislake_config/tenebrislake_lang/spanish.lang'
ERROR: Couldn't load language file 'tenebrislake_config/base_spanish.lang'
ERROR: Couldn't load language file 'tenebrislake_config/tenebrislake_config/base_english.lang'
ERROR: Couldn't create font 'menu_gui_default.fnt'
ERROR: Couldn't create font 'menu_gui_default.fnt'
ERROR: Couldn't create font 'menu_gui_default.fnt'
WARNING: Could not find language file entry 'Continue'
07-16-2012, 11:45 AM
Find
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
RE: Tenebris Lake Full Conversion

(07-16-2012, 11:45 AM)vampax Wrote: Ty dude. The .txt says:



Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Tenebris Lake - Amnesia Mod - Loading...' posSad-1x-1)
Setting video mode: 1600 x 900 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GT 240/PCI/SSE2/3DNOW!
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Altavoces (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Altavoces (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
ERROR: Couldn't load language file 'tenebrislake_config/tenebrislake_lang/spanish.lang'
ERROR: Couldn't load language file 'tenebrislake_config/base_spanish.lang'
ERROR: Couldn't load language file 'tenebrislake_config/tenebrislake_config/base_english.lang'
ERROR: Couldn't create font 'menu_gui_default.fnt'
ERROR: Couldn't create font 'menu_gui_default.fnt'
ERROR: Couldn't create font 'menu_gui_default.fnt'
WARNING: Could not find language file entry 'Continue'
It's trying to load a spanish verision on the .lang file, I'm not sure but I don't believe there is a spanish verision of Tenebris lake.
07-16-2012, 12:10 PM
Find
devin413 Offline
Member

Posts: 175
Threads: 7
Joined: Jul 2011
Reputation: 3
RE: Tenebris Lake Full Conversion

does the luncher say English in the language ? look photo


.jpg   tbl.JPG (Size: 111.37 KB / Downloads: 240)

Boris Game Studios: Devin413 Moddels Maps Scripts.
Tenebris Lake
Killings In Altstadt

07-16-2012, 02:03 PM
Find
MaZiCUT Offline
Senior Member

Posts: 536
Threads: 31
Joined: Jun 2012
Reputation: 17
RE: Tenebris Lake Full Conversion

Devin431
[Image: 231.png]

Hi.
(This post was last modified: 07-16-2012, 02:53 PM by MaZiCUT.)
07-16-2012, 02:52 PM
Website Find
devin413 Offline
Member

Posts: 175
Threads: 7
Joined: Jul 2011
Reputation: 3
RE: Tenebris Lake Full Conversion

I know xD
but how know maybe it's on spanish.
but normaly you cant change it.

Boris Game Studios: Devin413 Moddels Maps Scripts.
Tenebris Lake
Killings In Altstadt

(This post was last modified: 07-16-2012, 03:10 PM by devin413.)
07-16-2012, 03:10 PM
Find
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation: 124
RE: Tenebris Lake Full Conversion

Review Incoming:

I just finished playing this mod for myself, and I have to say it really is one of the scariest mods I have ever played. I'll be honest, the only reason I didn't suffer a mental breakdown from this was because I was already very familiar with the types of scares Amnesia had to offer. In other words, I think if I had played this before Amnesia itself, it would have affected/scared me even more than Amnesia. It's THAT scary. The addition of custom animations only intensified the effect.

At first, I was a bit annoyed by the fact that there was no monster music to warn me, which usually resulted into me running straight into the damn things, but as the game progressed, and I got used to it, I found this to be quite a nice touch on the horror aspect. In later stages when you are used to this system, you won't run into any monsters unless you are running at top speed straight ahead.

The major MAJOR shutdown for me in this mod was the lack of a feeling of the story. Save for the beginning, and the end, most of the story pieces you piece together are simply ways to "torture people". Also, after the premise has been set (Being the castle, and experiments), I disliked the fact that there was barely any plot that happened after the premise itself. What happened? Why did things become like this? What were the events that happened after one another that led up to the moment we are at now in the game?

In the original TDD, you could slowly "open up" the story of Danial finding the orb, encountering deaths, seeking out Alexander, helping him torture people, and finally regret it. The above are just the key events in TDD in simplest terms (TDD made it even better by adding loads of detail to the events). These key events I say are a absolute necessity in these Amnesia sort of adventure games. You need to have enough of these key events AKA distinct ups, and downs in your plot to make it interesting. Have too few, and the story will be dull. In my opinion, Tenebris Lake suffered the most from not having enough of these key points in its plot. Also like I said before, another thing is that the plot was too condensed to the beginning, and the end. You barely pick up anything super essential to the plot midway.

Voice acting is also an issue. I think the VAs could try, and put more life, and emotion into the voices. In my opinion, most of the voices sound quite depressed, and out of breath.

In the end, I still loved this mod massively. The scares were some of the greatest scares I've ever seen in a mod. Things I think could be improved on is a more appealing plotline.

Looking forward to your next work =)
(This post was last modified: 07-16-2012, 03:26 PM by Kreekakon.)
07-16-2012, 03:23 PM
Find
vampax Offline
Junior Member

Posts: 13
Threads: 3
Joined: Jul 2012
Reputation: 0
RE: Tenebris Lake Full Conversion

YEEEEEEEEEEEEEAAAAA ! I fix it !!

Just change name of the archives in the folders

Tenebrislake_Config/base_english.lang for base_spanish.lang

Tenebrislake_Config/Tenebrislake_lang/English.lang for Spanish.lang
(This post was last modified: 07-17-2012, 10:02 AM by vampax.)
07-17-2012, 10:02 AM
Find
BigBoss72 Offline
Junior Member

Posts: 8
Threads: 1
Joined: Jul 2012
Reputation: 0
RE: Tenebris Lake Full Conversion

"No cheap jumpscares." Sure, i like this sound cause i can take pretty much anything BUT jumpscares, but it's still no guarantee IF there are going to be jumpscares at all. No cheap ones, ok, i like the sound of that. I know what it means: No dead bodies will spawn in front of you, objects won't always move in front of you etc. but it's still no guarantee for me. I take it very seriously since i can't STAND jumpscares. It haunts me for weeks. So please tell me if there are going to be uncheap jumpscares cause also then i won't download.
07-19-2012, 06:40 PM
Find
doommissed Offline
Junior Member

Posts: 1
Threads: 0
Joined: Jul 2012
Reputation: 0
RE: Tenebris Lake Full Conversion

To anyone having problems with running "Tenebris Lake", I think this may help you. Try this out:


1.- Open main_init.cfg inside the folder tenebrislake_config with the Notepad.

Change the following lines:

DefaultBaseLanguage = "base_english.lang"
DefaultGameLanguage = "english.lang"


Normally they redirect to the directory they should be, but since the directories are already specified in the <Directories> part below, that part it's unnecessary. Also, make sure to have this lines as they are here:

BaseLanguageFolder = "tenebrislake_config/"
GameLanguageFolder = "tenebrislake_config/tenebrislake_lang/"



2.- Open resources.cfg inside the folder tenebrislake_config with the Notepad too.
All lines should have AddSubDirs="true". If any of these is false, change it to true. The faulty line, and the only one I had marked as false was fonts.



Hope this helps.
(This post was last modified: 07-20-2012, 12:00 AM by doommissed.)
07-19-2012, 11:59 PM
Find




Users browsing this thread: 2 Guest(s)