| Slime Script ? 
 
				Hello i have made the start for the Slime script when enter area the screen shakes and the sounds come (from the real game)
 so far i got this
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "LookAtWithText", "LookAtWithTextEvent", true, 1); //// Start Look at the blood on the floor
 AddEntityCollideCallback("Player", "SlimeActivate", "SlimeActivateEvent", true, 1); ////Slimes is Activate
 }
 void LookAtWithTextEvent(string &in asParent, string &in asChild, int alState)
 {
 StartPlayerLookAt("human_skull_1", 5, 5, "");
 AddTimer("", 1, "t1");
 }
 void t1(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void SlimeActivateEvent(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("slime_3way_1", true);
 SetEntityActive("slime_pile_1", true);
 SetEntityActive("slime_pile_large_1", true);
 SetEntityActive("slime_6way_1", true);
 SetEntityActive("slime_6way_2", true);
 SetEntityActive("slime_6way_4", true);
 SetEntityActive("slime_6way_3", true);
 SetEntityActive("slime_pile_large_2", true);
 SetEntityActive("slime_pile_large_3", true);
 
 ANY IDEA HOW THE REST OF THE SCRIPT IS???
 
 }
 
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