Andy, the danger mechanic made its debut in Hunter, the St. Patrick's Day map for my holiday series
However that one was designed to control the ambient soundscape and player screen-effects.
This one will likely be used to trigger random events around the map. It's difficult to do so though, because everybody's maps are unique and different, so I can't make any one single event that will fit perfectly. I'll likely make a system where the player writes their own events and functions, and the danger system calls them when appropriate. "Modularity", re-usability and ease-of-use are the goals here
Thanks, Sgt. Glad you like em!