*facepalm
Thanks, didn't notice that! However, It still isn't showing up in the in-game 'Custom story section'.
In the 'NoTalentCastle' folder
extra_english.lang now says:
<LANGUAGE>
<CATEGORY Name="NoTalentCastle">
<Entry Name="Description">Testing Testing!</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_No_Talent_Legend_Name">The Legend Of 'Server One'</Entry>
<Entry Name="Note_No_Talent_Legend_Text">EpicBeard is Beardless</Entry>
</CATEGORY>
<CATEGORY Name ="Inventory">
<Entry Name="ItemDesc_BedroomKey_1">"Key to Bedroom door"</Entry>
<Entry Name="ItemName_BedroomKey_1">"Bedroom door key"</Entry>
</CATEGORY>
</LANGUAGE>
custom_story_settings.cfg says:
<main
Name="NoTalentCastle"
Author="Hailfiretank"
ImgFile="Terrifed_face.png"
MapsFolder="maps/"
StartMap="CustomMap.map"
StartPos="PlayerStartArea_1"
/>
Then there is a png image called 'Terrified_face'
In the maps folder:
NoTalentCastle.hps says:
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "BedroomKey_1", "BedroomDoor", "UsedKeyOnDoor", true);
}
void MyFunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("BedroomDoor", false, true);
PlaySoundAtEntity("", "unlock_door", "BedroomDoor", 0, false);
RemoveItem("BedroomKey_1);
}
and then there is the map itself - NoTalentCastle.map
Am I missing any files I should have? Remember, it's just a single room, which I want to test ingame but cannot
Thanks for the help so far!
Just realised another mistake. Changed 'StartMap="CustomMap.map"' to '
StartMap="NoTalentCastle.map"', however it STILL isn't working!