Isolated the whole thing fully, so I can introduce custom entities and mechanics more easily. Here's the main menu and implemented lantern- I love this thing, it's the bullseye lantern by MoFo, it's perfect. The model is high quality, and the small radius of the spotlight on the front gives a very Diablo-esque feeling of claustrophobia.
So far I've accomplished a lot of preliminary stages, and what comes now is actually progressing the story forward. I will need help, though. There's no way I can do this by myself for one reason: Diablo needs monsters. The upside to this problem is that I'm sure there are many models for these monsters already made on various sites. The downside is I have never tried animating before, however, my standard for quality will not lower just because I haven't tried it yet; I won't release something with sub-par, stiff animations. There are very few bones in the models of the Amnesia creatures, so it can't really be that complex. Besides, it's really easy to edit existing creatures and make them more menacing, for example, what I did with the Brute here:
If anyone is willing to help out, it'd be much appreciated, and until then, I will continue pumping out quality level design! Have a nice day