JetlinerX
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What should I do next?
Hey all-
So, made my first ever model today, and I saved it as a ".dae"
Not really sure how to texture it, or how to even get it in Amnesia. I looked at the guide on the Wiki, and really didnt understand it at all. I can attach my very basic (hehehe) model to the forum for people to try to get to work, otherwise, if someone could help me out, I would be sooo happy. Thanks all!
(If I do post the model, please understand its my first model, it's nothing special...)
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06-04-2012, 06:42 PM |
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SilentStriker
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RE: What should I do next?
To make the texture you need either photoshop or gimp and their corresponding DDS plugin. To add the texture you need to UV map the model inside your modelling program then you need to make a .mat file of the texture using the material editor and if it's supposed to be an entity you use the model editor
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06-04-2012, 07:25 PM |
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JetlinerX
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RE: What should I do next?
O_O I think I entered something that is wayyy too advanced for me...
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06-04-2012, 07:35 PM |
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Traggey
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RE: What should I do next?
(06-04-2012, 07:35 PM)JetlinerX Wrote: O_O I think I entered something that is wayyy too advanced for me... It is certainly nothing you'll learn over night sir, modeling is quite complex.
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06-04-2012, 07:50 PM |
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JetlinerX
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RE: What should I do next?
Yeah, I'll keep trying...
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06-04-2012, 08:09 PM |
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Traggey
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RE: What should I do next?
(06-04-2012, 08:09 PM)JetlinerX Wrote: Yeah, I'll keep trying... Which program are you using for modeling?
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06-04-2012, 08:11 PM |
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JetlinerX
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RE: What should I do next?
*Que the laughter!*
Blender, because I wasnt able to figure the other ones out.... :/
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06-04-2012, 08:18 PM |
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Traggey
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RE: What should I do next?
(06-04-2012, 08:18 PM)JetlinerX Wrote: *Que the laughter!*
Blender, because I wasnt able to figure the other ones out.... :/ Ah, well in that case I can not help you.
I suggest you go to youtube and make a search for Blender UVW mapping tutorial, this will basicly convert your model into a 2D plane which you can then pain ontop of using an image editing program such as photoshop or gimp, then applied to your model as a texture. This texture then needs to be converted into a .dds format which can be done with various plugins.
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06-04-2012, 08:55 PM |
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JetlinerX
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RE: What should I do next?
Ah thank you! Not sure how I plan on texturing a glass object, but I guess I will just make it a solid color and call it good for my first model.
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06-04-2012, 09:34 PM |
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Traggey
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RE: What should I do next?
(06-04-2012, 09:34 PM)JetlinerX Wrote: Ah thank you! Not sure how I plan on texturing a glass object, but I guess I will just make it a solid color and call it good for my first model. Ah yes, what you can do for a glass pane is creating an alpha channel for the texture, simply make a tutorial search on it, it's quite simple. Set the alpha channel to a gray'ish colour and then set the .mat file to be a transparent material.
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06-04-2012, 09:38 PM |
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