ole92 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 1 
	Threads: 1 
	Joined: Apr 2012
	
 Reputation: 
0
		
	 | 
	
		
			
How is collision calculated?  
			 
			
				Hello there, 
 
I'm really impressed with the collision detection and general physics in penumbra. 
Could someone tell me how it's done, especially the part where I'm holding something with the left mouse button, and try to collide it with a wall. 
 
I'm making my own game, and having some difficulty, when objects that I'm holding, can go through other objects. 
This only happens when I'm holding them... 
 
Thanks
			 
			
			
			
		 |  
	 
 | 
	| 04-17-2012, 05:15 PM  | 
	
		
	 | 
	
		
		Cranky Old Man 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 986 
	Threads: 20 
	Joined: Apr 2012
	
 Reputation: 
38
		
	 | 
	
		
			
RE: How is collision calculated?  
			 
			
				(Actually, objects in Amnesia can still go through other objects if they're pushed hard enough, so you might need to improve on their code a bit.)
			 
			
			
 
			
		 |  
	 
 | 
	| 04-17-2012, 05:17 PM  | 
	
		
	 | 
	
		
		iPlayer 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 4 
	Threads: 1 
	Joined: Apr 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: How is collision calculated?  
			 
			
				They use NewtonGameDynamics an add force and torque to the picked body, i think. The collision is handle by Newton Game Dynamics. 
			 
			
			
			
		 |  
	 
 | 
	| 04-17-2012, 06:24 PM  | 
	
		
	 |